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    Hayertjez

    @Hayertjez

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    Posts made by Hayertjez

    • RE: Crashing on m1 macs

      Curious if there is any update or workaround for the steam client to work with?

      posted in Technical Issues and Bugs
      Hayertjez
    • Creating invaders button greyed out when hovering over exits.

      Minimum information needed:

      What happened?

      The button to spawn an invader is greyed out. Even If clicked or highlighted an exit. Only tested in simulation mode It was possible to create an invader sometimes, but most of the time it is not possible. If I reload the room it is sometimes working.

      What should have happened?

      A invader should have been spawn, or the button should be clickable.

      Optional information:

      • macOS Catalina
      • Steam Version
      • Updated with the use of npm install screeps

      Replay link of the button not highlighting Screen cast

      posted in Technical Issues and Bugs
      Hayertjez
    • RE: dryRun option works when pasting directly in console but not when console.log()

      @SystemParadox Thank you for pointing out the return codes. I was not familiar with those and apperantly I've overlooked those while reading the doc. As the opts dryRunis a BooleanI was somehow also expecting the result a Boolean. Also thank you for explaining the other error codes.

      posted in Technical Issues and Bugs
      Hayertjez
    • dryRun option works when pasting directly in console but not when console.log()

      Minimum information needed:

      Which shard is affected?

      Simulation room

      What happened?

      The following code

      console.log(Game.spawns['Spawn1'].spawnCreep([WORK,CARRY,MOVE], newName('harvester'), {dryRun : true})
      

      results in

      0
      

      Pasting the following directly in the console creates the creep. Although the console just told me it was not possible.

      Game.spawns['Spawn1'].spawnCreep([WORK,CARRY,MOVE], 'harvester008', {dryRun : false})
      

      What should have happened?

      Yields 1 or true for the first line of code.

      How can we reproduce this?

      • Run Screeps in Simulation mode locally or on the Screeps simulation

      Optional information:

      The program should continue to console.log 0 after pasting the command manually but the console result is now -6 I cannot find a pattern in this behaviour. Also the following command

               console.log(Game.spawns['Spawn1'].spawnCreep([WORK,CARRY,MOVE],'bab',
            {dryRun : true} == true)
          )
      

      results in

      -10
      posted in Technical Issues and Bugs
      Hayertjez