I sympathize. I really like the ideal behind screeps -- an MMO offers automation as an alternative to mindless level grinding. But the reality of game is that it requires a significant time commitment (not to mention knowledge of JavaScript) to develop scripts that manage your resources as effectively as you would were manual control an option. Those who started with those scripts in place have a huge advantage over those who don't. And given that it takes time to develop competitive scripts and a competitive empire, the time commitment of grinding has just been displaced by the time required to code. The question new players will be asking is whether they want to pay for an opportunity to start from position of disadvantage and to then have to race to code effective scripts before the experienced players have run away with the game. That's a big ask.
I'd suggest that Artem & company provide a basic script set that can get players up and running. That would, I think, maximize the already small set of potential players. Being able to play without a major time investment would make the game more broadly appealing.