That's some great news regarding pathfinding
Speaking of spikes, I've got 11 notifications during last 14 hours. That's not a lot, but it's a bit disturbing. I'll submit a request if it'll be too bad.
Posts made by daiver19
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RE: Exceeding CPU limit without creeps
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Exceeding CPU limit without creeps
I've stopped trying to do anything with my scripts after the last update, when my small colony of ~20 creeps started to exceed CPU limit. They've all died recently, but the game still notifies me about exceeding CPU limit, even without calling the 'expensive' path-finding code. So it's basically just unplayable for me now.
Will this problem be addressed? Will the path-finding code be optimized? It's really frustrating, when instead of thinking of smart strategies you have to optimize javascript. -
RE: Knee-jerk reaction to 2015-05-27 update
"Did they change the rate at which energy on the ground degenerates? I had a pile of 1.5M or so before the update and it is now at 15K, and seems to be dropping by 10% every tick."
I have a pile with 22.3, it seems like the rate is the the same.While storing the energy in the pile is kind of ok, I would much rather prefer the new structure type: something like 'storage' which can store a lot of energy without losing it.
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RE: BugList
It seems like avoid is a bit bugged: it worked for me for the majority of time, however sometimes creeps went through the objects which they had to avoid. I've tried to play with reusePath/heuristicWeight, however they still rarely went through the object passed to 'avoid'.
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Roads are not returned in FIND_MY_STRUCTURES
For some reason, I can only get my roads when using FIND_STRUCTURES. For now this is not a big issue, however it will be one after clashing with another player.
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Source Keepers and restarting the game
I've started the game in the open world, set the initial spawn... I've seen the black holes with the label 'Source keeper', but they aren't documented anywhere. I assumed that it's something to do with defending of my sources. And then it turns out that these sources are protected by unbeatable (initially) monsters.
I've debugged my old code and made two creeps to spawn and they were immediately killed, since the spawn point is in the attack range of the Source Keeper.
So now I have 820 energy and almost no possibility to build the economy due to this undocumented feature.
Is there any way to restart the game in the open world, or will the game restart if I'll have 0 energy in spawn and no creeps?