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    Creepest

    @Creepest

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    • creep withdrawing on a container fails

      After using withdraw with a nearby container, I receive a success code OK{0}. The creep is shown to have 50x energy in store. One tick later all the energy of the creep is missing. My creep consists of just a MOVE and a CARRY bodypart.

      Q: Do I have to have at least one WORK bodypart? Q: Why do I carry for just one tick the energy, as intended? Q: Why doesn't it fell to the ground but disappears at all?

      Of course I tried to optimize the required body parts for just a "carrier".

      Can you help me understanding the right handling of withdraw? I didn't find any fact in the API doc, which argues against my attemp.

      Thanks.

      posted in Help
      Creepest