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    Ashburnie

    @Ashburnie

    SUN

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    Posts made by Ashburnie

    • RE: Future of Screeps: What do the devs envision?

      I think that many people agree that @tedivm is easily the most disruptive player in the screeps community. He manages to make everything personal and is unable to have arguments without them heating up. He will escalate things until he gets his way. He never has any intentions of trying to calm down the tempers in the discussions, act politely towards other people, use the approach of assuming good intentions in others, or see things from another point of view.

      The best approach I have observed to work is to completely ignore him. And he certainly is not the "voice of the community" he likes to portray himself as.

      posted in General Discussion
      Ashburnie
    • RE: Room signs failing to prevent novice zones from appearing

      I wouldn't expect the devs to work 24h during Friday, or that your issue should have the highest priority. I also believe you're in different timezones. No one else has gotten any special treatment when it comes to novice zones previously either, I don't see why you should. We're all equal paying customers.

      posted in Technical Issues and Bugs
      Ashburnie
    • RE: Room signs failing to prevent novice zones from appearing

      You can't expect a tiny company to have the manpower to support you on weekends. I also think devs shouldn't give in to this kind of blackmailing, shouting and cursing. This childish tantrum we're seeing is just absurd. Please do not make it seem like one can get what they want if they act like this or there will be no end to these kind of situations.

      I really like the idea of a warning period before novice area is activated.

      posted in Technical Issues and Bugs
      Ashburnie
    • RE: Interesting novice area

      There are players who don't even start playing because there just isn't any good spots to spawn. And then there are players who start the game, spawn into one of these deathtraps the game calls novice areas, and quit after they get obliterated when the novice period ends.

      I think more consideration should be done on how to make new players have a good first experience of the game and to nurture the growth of the player base.

      posted in General Discussion
      Ashburnie
    • RE: Garbage collection costing me 15-30 cpu each tick?

      This is not related to the server reloads or the first access to Memory. Those have been ruled out. This 15-30 cpu freeze occurs at _any_ time during the execution. It can be in the very last room executed.

      Also, I don't use any built-in random name generator for my creeps. I currently name the creeps myself in [ROLE]-[TICK] format and use Spawn.canCreateCreep(). From where can you see I use one, just curious? 🙂

      posted in Technical Issues and Bugs
      Ashburnie
    • Garbage collection costing me 15-30 cpu each tick?

      Am I generating too much garbage if during my ~100 cpu I seem to trigger the GC once every tick? It seems to cost me 15-30 cpu at a random execution point.

      Of course I'm not sure this is the garbage collection, but I can't think of any other natural phenomenon that could occur once during every tick at a random execution point.

      I catch it by profiling four cpu usage values for each room phase: init, spawn handling, creep handling and structure handling. None of my rooms normally take more than 15 cpu in any of these phases. Yet there is always one phase in one room, that takes the 15 cpu minimum. For example the init phase is mostly less than 1 cpu, but when the phenomenon hits there with the 15+ cpu, it doesn't hit anywhere else during that tick. Basically the creep handling can go up to 10 cpu in one room, but that's rare. Other phases are 0-3 cpu, usually less than 1, so the effect of this phenomenon is clearly perceived.

      Is this something I am doing wrong in my code, or is there a player whose tick is always executed before mine, he does something wrong and I get the ill-effects, or something else?

      posted in Technical Issues and Bugs
      Ashburnie