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    Posts made by 114514

    • RE: how to use life time?

      @dollarakshay not , it is normal now 0_1632933781774_686ba9c4-4767-4ad6-861e-07c9db44a591-image.png

      posted in General Discussion
      114514
    • RE: how to use life time?

      @jinpei 讲中文

      posted in General Discussion
      114514
    • RE: how to use life time?

      @o4kapuk Or do I have to have other shards in the room instead of creep to use full CPU?

      posted in General Discussion
      114514
    • RE: how to use life time?

      0_1632599336035_7696a10f-552a-4fae-af4f-bde8cdd93b66-image.png I allocated 100 CPUs in shard2 (last picture), but it looks like there are only 20?

      posted in General Discussion
      114514
    • RE: how to use life time?

      @davaned all the shard look at the picturre

      posted in General Discussion
      114514
    • RE: how to use life time?

      @o4kapuk 0_1632599026122_088338e0-4bb6-4e23-8c35-5fb42df438e7-image.png Is that so? I reassigned it. He doesn't seem to be working properly?

      posted in General Discussion
      114514
    • RE: how to use life time?

      I tested it. It seems that only shard3 works, and other shards have no CPU

      posted in General Discussion
      114514
    • RE: how to use life time?

      I'm having trouble using lifetime. It doesn't seem to work

      posted in General Discussion
      114514
    • how to use life time?

      0_1632327004732_a58ae13b-b980-4d4d-8df2-6c319033445f-image.png

      posted in General Discussion
      114514
    • RE: why I go to other shard, I will loss my creeps?

      @systemparadox My test may not be accurate, you can also test it yourself

      posted in Technical Issues and Bugs
      114514
    • RE: why I go to other shard, I will loss my creeps?

      @systemparadox

      One trick you might find helpful to avoid this is to add a construction site for a road into a wall (so noone can step on it and destroy it) in the portal rooms. This is enough to keep that shard ticking.

      this is a good idea

      How do you know your creep names are unique? If your naming is at all based on checking what you already have you might find that it's creating creeps with a name that's already been used on a creep that's gone to another shard.

      as you can see ,my creeps' name is increasing,

      global.t = Math.random *1000000 (i simplify the code ,it never same in twice road the code)

      let name = game.time + t ; t++

      If some of the shards aren't normally ticking then you may well be running into the issue where the creep arrives but it takes ages for your code to wake up and start ticking.

      this is a problem but i always has more than 20 creep in s0 ,and about 5 creep in s1

      posted in Technical Issues and Bugs
      114514
    • RE: why I go to other shard, I will loss my creeps?

      @systemparadox

      Some of your creeps seem to be sitting around in the portal room until they die: https://screeps.com/a/#!/history/shard2/W20N10?t=32797633

      i have lifetime,i send my creep to s2 to make pixels

      there are always 2-3 creep around in the portal.

      still now , you can see there are 3 creep in there .

      and i test twice ,in the first time, my code is wrong .This will repeat the counter. I fix it,so i send about 1500 creep

      posted in Technical Issues and Bugs
      114514
    • RE: why I go to other shard, I will loss my creeps?

      @deft-code said in why I go to other shard, I will loss my creeps?:

      The biggest being you need to keep your ticks going on both sides to get reliable transfers. The biggest being you need to keep your ticks going on both sides to get reliable transfers.

      for this problem .

      the data transfer may not reliable, i think i should check it

      • i check it out,it is reliable in this case ( except last creep,but cannot lots of creep loss)

      I set the min tick keep the data transfers to :

      if a creep lost for 4 hour , it is still working.

      global.CORSS_SHARD_TIME_OUT = 5000 // it about 5 hours  (86400/3.7/5000 )
      

      This can cause creeps to stuck in limbo for hours.

      for this problem . I have never stop tracking my creeps ,

      still now ,not any new creep i has found.

      An empty shard will often go to sleep and stop ticking.

      I send creep for per 30 tick ,so there are always has creep in s0 ,and s1

      i have lifetime,i send my creep to s2 to make pixels ,the tick is never sleep in s3 and s2(but s2 and s3 cross shard also has loss creeps

      posted in Technical Issues and Bugs
      114514
    • RE: why I go to other shard, I will loss my creeps?

      My English is not good, if you don't understand, you can ask questions

      posted in Technical Issues and Bugs
      114514
    • why I go to other shard, I will loss my creeps?

      This is the path to other shard, cross shard for 16 times.

      cross shard is mean : pass through portal from shardA to shardB ,A != B

      This is my path for cross shard
      
      From  shard3_W20N10 to shard3_E30N40
      {
        path: [
          { shard: 'shard3', roomName: 'W20N10', x: 40, y: 16 },
          { shard: 'shard2', roomName: 'W20N10', x: 39, y: 33 },
          { shard: 'shard1', roomName: 'W20N10', x: 41, y: 9 },
          { shard: 'shard0', roomName: 'W29N10', x: 1, y: 19 },
          { shard: 'shard0', roomName: 'W30N30', x: 43, y: 43 },
          { shard: 'shard1', roomName: 'W20N20', x: 38, y: 12 },
          { shard: 'shard0', roomName: 'W30N39', x: 40, y: 1 },
          { shard: 'shard0', roomName: 'W19N40', x: 1, y: 6 },
          { shard: 'shard0', roomName: 'W20N50', x: 43, y: 29 },
          { shard: 'shard1', roomName: 'W10N30', x: 10, y: 13 },
          { shard: 'shard0', roomName: 'W19N60', x: 1, y: 4 },
          { shard: 'shard0', roomName: 'W20N70', x: 39, y: 38 },
          { shard: 'shard1', roomName: 'W10N40', x: 8, y: 25 },
          { shard: 'shard0', roomName: 'W20N79', x: 35, y: 1 },
          { shard: 'shard0', roomName: 'E10N80', x: 36, y: 18 },
          { shard: 'shard1', roomName: 'E10N40', x: 33, y: 6 },
          { shard: 'shard0', roomName: 'E20N82', x: 29, y: 48 },
          { shard: 'shard0', roomName: 'E70N80', x: 33, y: 8 },
          { shard: 'shard1', roomName: 'E40N40', x: 40, y: 19 },
          { shard: 'shard0', roomName: 'E80N69', x: 5, y: 1 },
          { shard: 'shard0', roomName: 'E40N71', x: 28, y: 48 },
          { shard: 'shard0', roomName: 'E50N70', x: 14, y: 38 },
          { shard: 'shard1', roomName: 'E30N40', x: 8, y: 33 },
          { shard: 'shard2', roomName: 'E30N40', x: 13, y: 29 }
        ],
      }
      

      my body part : [ MOVE ]

      number of creeps : 500

      tick between for spawn : 30tick

      The shard touch in per step (my origion logs)
      
      it is mean that how many creep will touch in the path index  which I give in the first
      
      for example : index 3 mean my creep touch the step { shard: 'shard0', roomName: 'W29N10', x: 1, y: 19 }
      
      s0
      index3:490
      index4:490
      index6:484
      index7:484
      index8:484
      index10:480
      index11:480
      index13:472
      index14:472
      index16:464
      index17:464
      index19:457
      index20:457
      index21:457
      
      s1
      index2:492
      index5:486
      index9:480
      index12:476
      index15:470
      index18:459
      index22:454
      
      s2
      index1:494
      index23:451
      
      s3
      index0:500
      index24:448 
      
      finally cross shard the creeps touch
      
      it mean the only cross shard step ,how many creep touch finally
      
      if my creeps has not cross shard , they will not loss.
      
      so i just collect all step which is cross shard 
      
      index1:494
      index2:492
      index3:490
      index5:486
      index6:484
      index9:480
      index10:480
      index12:476
      index13:472
      index15:470
      index16:464
      index18:459
      index19:457
      index22:454
      index23:451
      index24:448(kill by someone finally. it should be 449)
      

      I send 500 creeps, but finally ,I should receive about 449 creeps,

      about loss 10% of creeps

      we define P as the probability of loss ceep ,

      we have Math.pow(1-P,16) = 0.9

      P = 0.007

      for each time I will loss about 0.7% creep ?

      is it bug?

      (my creeps` name is always unique)

      finally ,while I pass through portal I have 0.7% loss my creeps

      posted in Technical Issues and Bugs
      114514