[Resolved] Help with withdraw from container
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So I'm trying to get move energy out of a container. I think the code I use returns -7 aka Invalid Target. I'm still new to coding.
Game.creeps[CreepName].withdraw(Game.rooms[RoomName].find(FIND_STRUCTURES, {filter: (s) => s.structureType == STRUCTURE_CONTAINER}), RESOURCE_ENERGY)
That is basically what I am trying to run. It targets the container correctly,
*Edit. That code is not what i was accually running but a failed attempt at debugging though the console instead of the script itself. <= Why I failed.....
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You made a mistake in your code, please check out game api document.
Game.rooms[RoomName].find return array but Game.creeps[CreepName].withdraw accept object.
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Welp, looked at my code and I had left it backwards. copied it from my harvesters' code and didn't switch true:false
module.exports = {
run: function(creep) {
if(creep.memory.working == true && creep.carry.energy == 0) {
creep.memory.working = false;
}
else if (creep.memory.working == false && creep.carry.energy == creep.carryCapacity) {
creep.memory.working = true;
}
if(creep.memory.working == true) {
var Container = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (s) => s.structureType == STRUCTURE_CONTAINER
&& s.store[RESOURCE_ENERGY] > 0
})
if(creep.withdraw(Container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Container)
}
}
else {
var EnergyStructures = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (s) => (s.structureType == STRUCTURE_SPAWN
|| s.structureType == STRUCTURE_EXTENSION)
&& s.energy < s.energyCapacity
})
if(creep.transfer(EnergyStructures) == ERR_NOT_IN_RANGE) {
creep.moveTo(EnergyStructures)
}
}
}
};
silly me