room.lookForAtArea(LOOK_ENERGY) returns resources



  • I am getting resources disguised as energy by this method.

    Is this a known problem?

    Example:

    Game.rooms.W24S35.lookForAtArea(LOOK_ENERGY, 6, 39, 8, 41, true)

     



  • I had the same problem, and had to filter it with .filter(d => d.energy.resourceType == RESOURCE_ENERGY);

    So it might be a bug.



  • Yes it seems indeed to be looking for all resources.

    The same goes for pos.lookFor(LOOK_ENERGY)

    Hence a creep checking for energy on it's way happens to pick up other stuff here and there too.