room.lookForAtArea(LOOK_ENERGY) returns resources
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 I am getting resources disguised as energy by this method. Is this a known problem? Example: Game.rooms.W24S35.lookForAtArea(LOOK_ENERGY, 6, 39, 8, 41, true) 
 
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 I had the same problem, and had to filter it with .filter(d => d.energy.resourceType == RESOURCE_ENERGY); So it might be a bug. 
 
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 Yes it seems indeed to be looking for all resources. The same goes for pos.lookFor(LOOK_ENERGY) Hence a creep checking for energy on it's way happens to pick up other stuff here and there too.