Creep.spawning is not updated correctly after spawn process
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This issue is only applicable on a private server ! (test on two individual servers/pc's).
The tick that a creep comes out of the spawn the ticksToLive is still undefined while the spawning boolean is already false. This is not the case on the real game server!
spawning process private server:[9:24:52 PM]_creep.ticksToLive: undefined spawning: true
[9:24:52 PM]_creep.ticksToLive: undefined spawning: false
[9:24:52 PM]_creep.ticksToLive: 1499 spawning: false
[9:24:52 PM]_creep.ticksToLive: 1498 spawning: false
[9:24:52 PM]_creep.ticksToLive: 1497 spawning: false
[9:24:52 PM]_creep.ticksToLive: 1496 spawning: falseReal server:
[7:43:46 PM]_creep.ticksToLive: undefined spawning: true
[7:43:50 PM]_creep.ticksToLive: undefined spawning: true
[7:43:54 PM]_creep.ticksToLive: 1499 spawning: false
[7:43:57 PM]_creep.ticksToLive: 1498 spawning: false
[7:44:00 PM]_creep.ticksToLive: 1497 spawning: false
[7:44:09 PM]_creep.ticksToLive: 1496 spawning: false