Spawn Blocking in Safemode



  • So if you attempt to spawn a creep and specify a set of directions, your spawn is not fully blocked, and an enemy creep stands in the only valid direction you specified, it will prevent the spawn. This seems intended, since you could force spawnstomps without this.

    However, it happens even in safemode, which seems less than intended.

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  • I have several creep types that are intended to stay beside the spawn at all times, so they are spawned without MOVE parts. If someone entered my safemode base and sat where one of these creeps go, it would completely kill my base, unless I canceled the spawning creep and spawned an attacker to kill them.

    This seems like something that shouldn't be required in safe mode.