universal getUsedCpu
-
Put this in the beginning of your script to have a getUsedCpu function which works in the simulation mode:
```javascript
var usedOnStart = 0;
usedOnStart = getUsedCpu ();function getUsedCpu ()
{
return Game.rooms.sim ? performance.now () - usedOnStart : Game.getUsedCpu ();
}
```
-
var usedOnStart = 0; usedOnStart = getUsedCpu (); function getUsedCpu () { return Game.rooms.sim ? performance.now () - usedOnStart : Game.getUsedCpu (); }