During safe mode, Creep.attack() returns ERR_NO_BODYPART
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 When another player has activated safe mode, trying to attack their creeps/structures with Creep.attack() returns ERR_NO_BODYPART (-12), although the attacking creep *has* the respective body part. I would expect this to return either ERR_INVALID_TARGET (-7) or preferably a new constant named ERR_SAFE_MODE. 
 
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 I haven't tested other harmful methods, but I suspect they all behave the same and should be fixed together with Creep.attack(). 
 
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 Yeah I stumbled upon the same issue. However checking for safemode is required anyways and safes you a lot of find calls worst case, so I would consider this a lower priority.