creep.memory.role
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 I am getting an error: 
 main:20
 if (creep.memory.role == "miner") {
 ^TypeError: Cannot read property 'role' of undefined
 at main:20:25I recently expanded to a new room and I am trying to adapt my code to work with two rooms. 
 However, I am running into issues.
 THis is my code in main:for (var spawnName in Game.spawns) { var spawn = Game.spawns[spawnName]; cm.checkForNewSpawn(spawn); var creeps = _(Game.creeps).filter({ memory: { room: spawn.room.name } }); for (var name in creeps) { console.log("name " + name); var creep = Game.creeps[name]; if (creep === undefined) { continue; } console.log(creep.name); if (creep.memory.role == "miner") { cm.harvest(creep, spawn); } else if (creep.memory.role == "builder") { cm.build(creep, spawn); } else if (creep.memory.role == "runner") { cm.transfer(creep, spawn); } else if (creep.memory.role == "struct") { cm.repair(creep, spawn); } else { creep.moveTo(creep.room.controller); creep.claimController(creep.room.controller); }When I create a creep I set in its memory 'room' to equal the room's name that the spawnpoint which created the creep is in. That way I can keep track of my creeps by the room. So, I get the list of all creeps (Game.creeps), and filter it (with lodash) by 'memory: { room: "roomname" } So, it should return only the creeps within the room of the current spawn. However, when i then assign the creep to a variable and try to use it. I get all sorts of errors. Like, when I try to print the name of the creep I got all sort of weird messages instead like "___constructor___" Any idea what I am doing wrong? 
 
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 var creeps = _(Game.creeps).filter({ 
 memory: {
 room: spawn.room.name
 }
 I am pretty sure that this already gives you a list of Creep objects, not their names