<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[PTR Changelog 2017-09-14: WebGL renderer (WIP)]]></title><description><![CDATA[<p><em>This post describes changes on the <a href="http://docs.screeps.com/ptr.html" rel="nofollow">Public Test Realm</a>.</em></p>
<p>We're introducing a new WebGL game renderer based on PixiJS library. You can read more about the motivation behind it in the <a href="http://blog.screeps.com/2017/06/optimizations/#Client-WebGL-renderer" rel="nofollow">this blog post</a>. In short, it allows to make game animations smoother, less CPU-consuming, and add epic visual effects.</p>
<p>This experimental feature is still work-in-progress. You can switch to the new renderer using this option in the sidebar:</p>
<p><img src="/forum/assets/uploads/files/1505388737588-chrome_2017-09-14_14-31-34.png" alt="0_1505388733925_chrome_2017-09-14_14-31-34.png" class="img-responsive img-markdown" /></p>
<p>Things to be done:</p>
<ul>
<li>Missing game object details and animations;</li>
<li>Render quality is not good enough yet;</li>
<li>Room dynamic lighting;</li>
<li>Special effects (<a href="http://pixijs.github.io/examples/#/filters/filter.js" rel="nofollow">see examples here</a>).</li>
</ul>
<p>Since it's still in early development, there's no need to report missing features (e.g. incorrect objects behavior and animations), we're actively working on them. Instead, what we'd like to test is general WebGL compatibility on your setup. Please try this new WebGL display mode and give us feedback about your general experience using it.</p>
<p>Moving forward we want to take this new client one step further. We are considering open-sourcing the toolkit and adding an ability to create mods for Steam client. This will allow private server owners to easily modify game graphics on their servers, add special effects and animations. We also would like to explore the possibility to add room decorations and creep animations into the game. And PixiJS rendering capabilities will allow to make them really visually appealing.</p>
<p><img src="/forum/assets/uploads/files/1507883015051-webgl.gif" alt="0_1507883011412_webgl.gif" class="img-responsive img-markdown" /></p>
]]></description><link>http://screeps.com/forum/topic/1926/ptr-changelog-2017-09-14-webgl-renderer-wip</link><generator>RSS for Node</generator><lastBuildDate>Wed, 20 May 2026 07:38:40 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/1926.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 14 Sep 2017 11:33:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Fri, 13 Oct 2017 08:23:39 GMT]]></title><description><![CDATA[<p><em>This post describes changes on the <a href="http://docs.screeps.com/ptr.html" rel="nofollow">Public Test Realm</a>.</em></p>
<p>We're introducing a new WebGL game renderer based on PixiJS library. You can read more about the motivation behind it in the <a href="http://blog.screeps.com/2017/06/optimizations/#Client-WebGL-renderer" rel="nofollow">this blog post</a>. In short, it allows to make game animations smoother, less CPU-consuming, and add epic visual effects.</p>
<p>This experimental feature is still work-in-progress. You can switch to the new renderer using this option in the sidebar:</p>
<p><img src="/forum/assets/uploads/files/1505388737588-chrome_2017-09-14_14-31-34.png" alt="0_1505388733925_chrome_2017-09-14_14-31-34.png" class="img-responsive img-markdown" /></p>
<p>Things to be done:</p>
<ul>
<li>Missing game object details and animations;</li>
<li>Render quality is not good enough yet;</li>
<li>Room dynamic lighting;</li>
<li>Special effects (<a href="http://pixijs.github.io/examples/#/filters/filter.js" rel="nofollow">see examples here</a>).</li>
</ul>
<p>Since it's still in early development, there's no need to report missing features (e.g. incorrect objects behavior and animations), we're actively working on them. Instead, what we'd like to test is general WebGL compatibility on your setup. Please try this new WebGL display mode and give us feedback about your general experience using it.</p>
<p>Moving forward we want to take this new client one step further. We are considering open-sourcing the toolkit and adding an ability to create mods for Steam client. This will allow private server owners to easily modify game graphics on their servers, add special effects and animations. We also would like to explore the possibility to add room decorations and creep animations into the game. And PixiJS rendering capabilities will allow to make them really visually appealing.</p>
<p><img src="/forum/assets/uploads/files/1507883015051-webgl.gif" alt="0_1507883011412_webgl.gif" class="img-responsive img-markdown" /></p>
]]></description><link>http://screeps.com/forum/post/8317</link><guid isPermaLink="true">http://screeps.com/forum/post/8317</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Fri, 13 Oct 2017 08:23:39 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Thu, 14 Sep 2017 12:26:43 GMT]]></title><description><![CDATA[<p>Tick rate is currently ~1/minute, so can't watch movement however;</p>
<ul>
<li>screen scrolling/pan, zooming, object clicking and direct interaction is INCREDIBLY fast.</li>
<li>as above, world map interaction is fantastic. (clicking into a room to view it, very snappy)</li>
</ul>
<p>Really exciting beginning. <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--slightly_smiling_face"
      title=":)"
      alt="🙂"
    /></p>
]]></description><link>http://screeps.com/forum/post/8318</link><guid isPermaLink="true">http://screeps.com/forum/post/8318</guid><dc:creator><![CDATA[Mashee]]></dc:creator><pubDate>Thu, 14 Sep 2017 12:26:43 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Thu, 14 Sep 2017 13:54:04 GMT]]></title><description><![CDATA[<p>Hmm.. I can only see roads and ramparts... no creeps, structures, sources or controllers... I will try again when I'm at home.
browser chrome version 60.0.3112.113  on mac</p>
<p>edit: safari 10.1.2 (12603.3.8) works fine.</p>
]]></description><link>http://screeps.com/forum/post/8321</link><guid isPermaLink="true">http://screeps.com/forum/post/8321</guid><dc:creator><![CDATA[W4rl0ck]]></dc:creator><pubDate>Thu, 14 Sep 2017 13:54:04 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Thu, 14 Sep 2017 14:14:22 GMT]]></title><description><![CDATA[<p>I'm getting nearly solid frame rates, looking nice! Animations are all smooth, overall performance is much better than the current. The only dips I see are when new tick updates arrive, there may be too much synchronous processing and not enough async to allow rendering to keep up.</p>
<p><img src="https://i.imgur.com/RohiTK1.png" alt="" class="img-responsive img-markdown" /></p>
<p>My System:<br />
OS:   Ubuntu 16.04<br />
Browser: Chrome 61<br />
CPU: Dual XEON X5570  @ 2.93GHz<br />
GPU: Nvidia GTX 750 Ti</p>
]]></description><link>http://screeps.com/forum/post/8322</link><guid isPermaLink="true">http://screeps.com/forum/post/8322</guid><dc:creator><![CDATA[ags131]]></dc:creator><pubDate>Thu, 14 Sep 2017 14:14:22 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/10">@w4rl0ck</a> , could you kindly clean the cache on your Chrome, and have another try. If the bug is still there, please, take a look at console for any errors.</p>
]]></description><link>http://screeps.com/forum/post/8323</link><guid isPermaLink="true">http://screeps.com/forum/post/8323</guid><dc:creator><![CDATA[fedor]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>Great work guys!</p>
]]></description><link>http://screeps.com/forum/post/8324</link><guid isPermaLink="true">http://screeps.com/forum/post/8324</guid><dc:creator><![CDATA[WarInternal]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>Are badges and mineral icons supposed to be missing at the moment, or is this a bug?</p>
]]></description><link>http://screeps.com/forum/post/8326</link><guid isPermaLink="true">http://screeps.com/forum/post/8326</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/8">@tedivm</a> judging by the code, I would say they aren't fully implemented yet. They did mention some stuff is still missing and being worked on.</p>
]]></description><link>http://screeps.com/forum/post/8327</link><guid isPermaLink="true">http://screeps.com/forum/post/8327</guid><dc:creator><![CDATA[ags131]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/17">@ags131</a> yeah, that was my assumption but I felt it was worth bringing up in case I was assuming wrong <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--slightly_smiling_face"
      title=":-)"
      alt="🙂"
    /></p>
]]></description><link>http://screeps.com/forum/post/8328</link><guid isPermaLink="true">http://screeps.com/forum/post/8328</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>Runs nicely on firefox. Excellent!</p>
<p>I kinda like the creep being spawned appearing on top of the spawner. Can we keep that part?</p>
]]></description><link>http://screeps.com/forum/post/8331</link><guid isPermaLink="true">http://screeps.com/forum/post/8331</guid><dc:creator><![CDATA[Hernanduer]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>I don't see room map at all -- haven't changed any settings yet -- I see word map, but when I click on a room, I get code editor in full screen, not even &quot;code/console/memory&quot; tabs.</p>
<p>I did &quot;empty cache and hard reload&quot; in chrome (Version 60.0.3112.113 (Official Build) (64-bit)).</p>
<p><img src="/forum/assets/uploads/files/1505432576575-fabccafd-2191-49dd-9802-e08f9b381db2-image-resized.png" alt="0_1505432575989_fabccafd-2191-49dd-9802-e08f9b381db2-image.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://screeps.com/forum/post/8335</link><guid isPermaLink="true">http://screeps.com/forum/post/8335</guid><dc:creator><![CDATA[UnFleshedOne]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>Works great on the same machine in Opera 47.0.2631.80 (PGO).</p>
<p>BTW, Chrome is broken the same way even when I go back to main server now (with more hard reloads).</p>
]]></description><link>http://screeps.com/forum/post/8336</link><guid isPermaLink="true">http://screeps.com/forum/post/8336</guid><dc:creator><![CDATA[UnFleshedOne]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>The sim on PTR is broken now. When it starts the controller isn't claimed, the &quot;choose location&quot; prompt for the first spawn isn't active, and even if you claim the controller and place a spawn the pause button is grayed out.</p>
]]></description><link>http://screeps.com/forum/post/8342</link><guid isPermaLink="true">http://screeps.com/forum/post/8342</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/8">@tedivm</a> said in <a href="/forum/post/8342">PTR Changelog 2017-09-14: WebGL renderer (WIP)</a>:</p>
<blockquote>
<p>The sim on PTR is broken now. When it starts the controller isn't claimed, the &quot;choose location&quot; prompt for the first spawn isn't active, and even if you claim the controller and place a spawn the pause button is grayed out.</p>
</blockquote>
<p>Fixed.</p>
<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/45">@unfleshedone</a> said in <a href="/forum/post/8336">PTR Changelog 2017-09-14: WebGL renderer (WIP)</a>:</p>
<blockquote>
<p>Works great on the same machine in Opera 47.0.2631.80 (PGO).</p>
<p>BTW, Chrome is broken the same way even when I go back to main server now (with more hard reloads).</p>
</blockquote>
<p>Any console errors?</p>
]]></description><link>http://screeps.com/forum/post/8346</link><guid isPermaLink="true">http://screeps.com/forum/post/8346</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Fri, 15 Sep 2017 16:45:41 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/3">@artch</a> no console errors, but game-field-container element has width of 0 (and what looks like full window height).</p>
<p>&lt; div class=&quot;game-field-container&quot; ng:class=&quot;{'pan-active': Room.panActive}&quot; &gt;</p>
<p>Also works fine on the same machine in Vivaldi 1.10.867.38 (Stable channel) (32-bit).</p>
<p>I have Screeps-SC extension in broken browser (<a href="https://github.com/stybbe/Screeps-SC" rel="nofollow">https://github.com/stybbe/Screeps-SC</a>), but disabling it doesn't change anything.</p>
]]></description><link>http://screeps.com/forum/post/8349</link><guid isPermaLink="true">http://screeps.com/forum/post/8349</guid><dc:creator><![CDATA[UnFleshedOne]]></dc:creator><pubDate>Fri, 15 Sep 2017 16:45:41 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/860">@fedor</a> I have tried now again and don't see the problem anymore ... in the meantime chrome updated itself to 61 so I don't know if it's related.</p>
<p>Since you are not looking about specific bug reports about details I'm not adding any .. just let us now if you want to have something specific tested .)</p>
]]></description><link>http://screeps.com/forum/post/8373</link><guid isPermaLink="true">http://screeps.com/forum/post/8373</guid><dc:creator><![CDATA[W4rl0ck]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>I'm seeing an error in the sim where the creeps are jerking around a bit -</p>
<p><img src="https://i.imgur.com/ioEU2Ai.gif" alt="https://i.imgur.com/ioEU2Ai.gif" class="img-responsive img-markdown" /></p>
<p>This is on Chrome (completely up to date).</p>
]]></description><link>http://screeps.com/forum/post/8380</link><guid isPermaLink="true">http://screeps.com/forum/post/8380</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Sun, 17 Sep 2017 07:49:15 GMT]]></title><description><![CDATA[<p>Is there anything preventing the unfinished (optional) renderer from going live other than being in an incomplete state?  The &quot;experimental&quot; label next to the checkbox <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/2611.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--ballot_box_with_check"
      title=":ballot_box_with_check:"
      alt="☑"
    />  is self evident of incompleteness, and should reduce unnecessary feedback.</p>
<p>The only reason I care is because the performance is <strong><em>SO GOOD</em></strong> <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f3ce.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--racing_car"
      title=":race_car:"
      alt="🏎"
    />  even in its incomplete state compared to the existing technique.  Toggling back and forth between both rendering methods seems to have no impact.</p>
<p>I have seen the jerky creep behaviour on PTR that <a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/8">@tedivm</a> showed only when bringing that tab back to focus, however it returns to a stable state in less than 2 seconds, often before the next actual tick. (Chrome Version 61.0.3163.91 (Official Build) (64-bit) )</p>
<p>Is the new renderer entirely client side, or is there a server impact that prevents releasing it??  <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f438.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--frog"
      title=":frog:"
      alt="🐸"
    /> <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f600.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--grinning"
      title=":grinning:"
      alt="😀"
    /></p>
]]></description><link>http://screeps.com/forum/post/8381</link><guid isPermaLink="true">http://screeps.com/forum/post/8381</guid><dc:creator><![CDATA[Mashee]]></dc:creator><pubDate>Sun, 17 Sep 2017 07:49:15 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/13">@mashee</a> We're not going to delay this feature for too long. Once we have all major basic features implemented (listed in the first post here), it will be deployed to production. We expect it to happen within two weeks.</p>
]]></description><link>http://screeps.com/forum/post/8382</link><guid isPermaLink="true">http://screeps.com/forum/post/8382</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/3">@artch</a> That is all kinds of awesome. <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--smile"
      title=":D"
      alt="😄"
    /></p>
]]></description><link>http://screeps.com/forum/post/8383</link><guid isPermaLink="true">http://screeps.com/forum/post/8383</guid><dc:creator><![CDATA[Mashee]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>currently getting a upgrade notice on the ptr that I can't get rid of (tried all keyboard combos and even disabling all caches in chrome development tools)</p>
<p>also getting an error:</p>
<pre><code>build.min.js?bust=1506510255327:1 Uncaught (in promise) TypeError: a.setTerrain is not a function
    at build.min.js?bust=1506510255327:1
    at &lt;anonymous&gt;
</code></pre>
]]></description><link>http://screeps.com/forum/post/8484</link><guid isPermaLink="true">http://screeps.com/forum/post/8484</guid><dc:creator><![CDATA[W4rl0ck]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>It is amazing how much less battery is used by the client when in WebGL mode. I am very, very happy with the performance difference. I've been sitting outside with the client running in the background and my laptop fans haven't even turned on (with the older client it would literally blast the fans at max).</p>
]]></description><link>http://screeps.com/forum/post/8542</link><guid isPermaLink="true">http://screeps.com/forum/post/8542</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Invalid Date]]></title><description><![CDATA[<p>I'm also having massive improvements in CPU efficiency. Normally while having screeps open I could not properly play another game without stutters every tick update. With the webgl version I still get solid FPS's in other games.</p>
<p>I found out by accident yesterday that portals are not yet rendered in the new client.</p>
]]></description><link>http://screeps.com/forum/post/8544</link><guid isPermaLink="true">http://screeps.com/forum/post/8544</guid><dc:creator><![CDATA[Dissi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Fri, 13 Oct 2017 08:24:07 GMT]]></title><description><![CDATA[<p>A new patch has been deployed to the PTR! It includes display and animation of more objects, improved landscape visualization and lighting effects. See how it looks in this GIF:</p>
<p><img src="/forum/assets/uploads/files/1507883015051-webgl.gif" alt="0_1507883011412_webgl.gif" class="img-responsive img-markdown" /></p>
<p>Only a few minor improvements and bug fixes are remaining. We expect to deploy it to production on the next week.</p>
]]></description><link>http://screeps.com/forum/post/8597</link><guid isPermaLink="true">http://screeps.com/forum/post/8597</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Fri, 13 Oct 2017 08:24:07 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2017-09-14: WebGL renderer (WIP) on Thu, 12 Oct 2017 12:07:05 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/3">@artch</a>: Seems to be broken for now (Chrome Version 61.0.3163.100 (Official Build) (64-bit), Linux 4.4.0-96-generic Ubuntu Tue Sep 12 14:59:54 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux).</p>
<p>UPDATED:</p>
<p>Integrated: VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06) (prog-if 00 [VGA controller])</p>
<p>NVIDIA: GForce 740m</p>
<details><summary>Screenshot:</summary>
<p><img src="/forum/assets/uploads/files/1507808976408-screenshot_2017-10-12_14-47-00-resized.png" alt="0_1507808975826_Screenshot_2017-10-12_14-47-00.png" class="img-responsive img-markdown" /></p>
</details>]]></description><link>http://screeps.com/forum/post/8598</link><guid isPermaLink="true">http://screeps.com/forum/post/8598</guid><dc:creator><![CDATA[Mototroller]]></dc:creator><pubDate>Thu, 12 Oct 2017 12:07:05 GMT</pubDate></item></channel></rss>