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    Maey

    @Maey

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    Posts made by Maey

    • RE: High CPU usage of Game.market.getAllOrders()

      @Mototroller I'll give that a try, thanks for the info. It would definitely be useful if the documentation included the text at that announcement link.

      Edit: Yeah, that's much better, now taking around 0.3 CPU-units for a run.

      posted in Technical Issues and Bugs
      Maey
    • High CPU usage of Game.market.getAllOrders()

      I've noticed a call to Game.market.getAllOrders() takes around 4-5 CPU to execute, on shard0.

      Perhaps a function call to get only certain orders (by resource, or type, or resource+type), or only a certain number of orders, rather than applying a filter to all orders would be faster?

      posted in Technical Issues and Bugs
      Maey