Heap Problems are back with 50 Claimed Rooms



  • @xenofix When its in the State where i took the Screenshot, no code is executed at all, its complete stuck.



  • The memory limit is there because of physical restrictions. That has nothing to do with fairness. Everyone can go intershard to prevent memory problems. That is fair. While I agree that it would be optimal to just have enough cheap memory, after all nowadays 8 GB is nothing...., I assume that we won't get it because of economic reasons.

    A new architecture can also solve these problems. But I am still and again very much against a stricter memory cap. The original topic was that memory is not enough for 50+ rooms, it was not that other people's memory is too much.

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  • Much easier to go Intershard then dealing with the current heap situation. I already hate the fact that there are multiple worlds/shards now, when I started the game it was 1 Shard only game and thats what i loved in the first place and got me into the game.

    My current state of codebase should deal with intersharding no problem and if not, not much adjustment would be required. I would greatly prefer to imagine there is only the shard im currently in and ignore the rest of it. I am pretty sure by the time im forced into intersharding, that i would quite the game shortly after.



  • @xenofix That's pretty much a "it doesn't effect me, so I am against it" argument which is not really contributing anything to this thread, sorry. There is nothing economic about it apart from maybe giving me 100mb would mean giving 300mb to some of those that are already multi-sharding. There is also nothing anywhere that states you should at some point go multishard if you want to scale out further. It's just an emergent constraint that was not directly intentional. We are looking to be enabled not to disable anyone else if that is your fear...

    Additionally since the game does already limit CPU and Memory why would it not also limit heap memory now that has become such an attractive asset with IVM? Of course currently my heap use is just a drop in the ocean compared to the Game objects graphs which is ultimately the issue, the game doesn't support it's own weight.

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  • @tun9an0 said in Heap Problems are back with 50 Claimed Rooms:

    Additionally since the game does already limit CPU and Memory

    FYI: Memory is the same as heap, per shard.



  • @gimmecookies Memory doesn't hit the limit from stuff the game puts in there automatically. I am fine with whatever, I just need more heap, core point of it all.



  • @tun9an0 You get me wrong. It will affect me, so I am supporting to get more memory but I'm also against restricting memory more than necessary.

    Your argument seems to be: You hit the memory limit with many rooms, so everyone else should also hit the memory limit with less rooms.

    I'm against that for obvious reasons.



  • @xenofix That not what I have said at all, but whatever...