Edge walls are considered plains, at least in simulation mode



  • I've been trying to improve my harvesting script in the simulation mode, but my creeps continuously move into the edge walls and, after using lookForAt, found that the edge walls are considered plains instead of walls.



  • Since i ran into the same issue:

    Running Game.map.getTerrainAt(0,0,'sim') : Result is wall
    Running Game.map.getTerrainAt(1,0,'sim') : Result is plain

    Except for the walls ar the edges all wall tiles are considered plains. It can be worked around by using the "Customize" menu to place edge walls manually. After this has been done the terrain functions as intended.