Exploit?



  • Read the official comment please!
    "As a result, a creep worth of 910 energy required just 300"
    So one could spawn 910+910+910, respawn and another 300
    That's the kind of forces that were attacking me...
    The point is moot, it's already been fixed.



  • In all honesty, stretching the respawn rate from anything longer than a few minutes would make it harder to start the game. I had to respawn several times and even now I sometimes get smashed to bits, such as by QzarSTB on monday evening. I was even watching the humiliation commence.

    Of course, the fast respawn rates make it easier to maintain a hold of a specific room even if you get killed to death but that can be countered by leaving a few creeps in a room after killing the spawn in it.

    A way to counter it would be to double the respawn timer as one respawns within a certain timeframe. For instance, if you respawn you'll have to wait 1 minute. If you respawn within a short period, say, the time it would take for the protective walls to come down, the timer is lengthened to 2 minutes, a third respawn will double the time again to 4 minutes and a fourth respawn would make it 8 minutes. This allows players to easily relocate to a new room if they made a poor choice but punishes players that want to exploit the extra energy given on a new spawn.



  • @DarkTrooper, you misinterpreted the official comment. Every creep above 300 would just cost 300, so after you're first you would have 700 left and so on. But gladly this bug is fixed so it doesn't matter anymore.

    @Toolmaker, I like the "penalty" for re-spawning in the same room. I agree that if you made a mistake by chosing a room you shouldn't have to waite longer to respawn in an other room. I'm sorry for attacking you, but the available rooms in our section of the map are rather limited since we're completely surrounded by Nugarin. Since he's currently getting killed by AzuraStar the need to attack you might go away 🙂



  • @QzarSTB: If you would be so kind to let me be in my room I'd be happy let inform my creeps to ignore yours if they're passing through under they condition they don't attack. I'm still at a very early stage trying to get a decent economy running and make my AI intelligent enough to deal with situations beyond just spawning static bodied creeps and re-spawning them in the order in which they died. I have no intention of expanding beyond my room at this point and having the opportunity to tweak the internals without too much interference would be nice.



  • Suggetion: If you respawn into the same room AND it has enemies you are not restricted. But if you respawn into a different room, or if you respawn into the same room and there was no enemies present (you were not under attack), the exits should be sealed for at least 12 hours to both prevent someone from entering and prevent you from leaving and taking advantage of bonus energy to grief other players.

    Its safe to assume if you choose to stay in same room while enemies were present you are interested in continueing your battle and have the right to defense. All other situations you should be in lockdown for a short period and 12 hour is a fair balance.