PTR Changelog 2015-12-03


  • Dev Team

    Gameplay changes

    • Increased Power Bank hit points amount to 2,000,000.
    • Decreased Power Bank respawn rate.
    • Added new `Unclaim` button in the Controller properties side panel.
    • Added new `Suicide` button in the Creep properties side panel.
    • Added new `View memory` button in side panels for Creep, Spawn, and Flag.

     

    API Changes

    • Added new `Structure.unclaim` method (controller only). `Creep.unclaimController` is now an alias and considered deprecated.


  • What exactly do you mean by "decreased respawn rate"? would be nice to structure changes into Game | UI | API categories for better overview.

     `Suicide` should be orange and work exactly like destroy structure. At the moment it is looking like destroy construction site (blue) but not working at all.

    Also, didn't you want to sync the world status regularly to PTR? When is the next sync happening?



  • You could always detect potential foul-play by looking for enemies in rooms. With the introduction of the observer will there be any way to detect when your room is being observed? Or a way to block a room from being observed?



  • @RaskVann That sounds like a nice special power for a hero creep - "cloaking" - which basically prevents the room the creep is currently in from being observed... 😉



  • I'm extremely biased, but I would love a cloaking hero creep.