<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New invader invading logic]]></title><description><![CDATA[<p>(bored and tired of working so here's a suggestion..)</p>
<p>As the screeps world grows ( not with players, but more rooms for the existing ones <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--smile"
      title=":D"
      alt="😄"
    /> ) and the server tick times are so dramatically slow ( currently about 5s from a bit over 2 seconds when i stopped playing half an year ago ), here is a suggestion of at least reducing the server load on the invaders and adding a bit of logic to them. </p>
<p>At the moment the invaders spawn at about 80-120k harvested energy in each room, so my suggestions are as follows:</p>
<p>- spawn invaders based on a time period<br>- give notification of incoming invaders (let's say 500-1000 ticks before spawning) that if the room is observed (or check in some manner) you can see a "signal" of the incoming attack and then decide how to respond<br>- increase that time period based on their success/failure  - meaning that If those invaders don't manage to kill even one creep - next time spawn them later, but if they do some damage (break wall/kill a creep) - next time spawn sooner and sooner. </p>
<p>This will allow the following:</p>
<p>- the players that can successfully deal with them - be less and less invaded thus freeing CPU <br>- more natural feel of those invasion, having the option to get alert of their incoming attacks<br>- more logical invasions focused on the rooms that are not protected enough<br>- ability to reduce those invasion attacks globally on the server during outages </p>
<p> </p>
<p>and to quote Sergey - Be Happy! <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--slightly_smiling_face"
      title=":)"
      alt="🙂"
    /></p>]]></description><link>http://screeps.com/forum/topic/91/new-invader-invading-logic</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 21:26:24 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/91.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 08 Jun 2017 10:31:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New invader invading logic on Invalid Date]]></title><description><![CDATA[<p>(bored and tired of working so here's a suggestion..)</p>
<p>As the screeps world grows ( not with players, but more rooms for the existing ones <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--smile"
      title=":D"
      alt="😄"
    /> ) and the server tick times are so dramatically slow ( currently about 5s from a bit over 2 seconds when i stopped playing half an year ago ), here is a suggestion of at least reducing the server load on the invaders and adding a bit of logic to them. </p>
<p>At the moment the invaders spawn at about 80-120k harvested energy in each room, so my suggestions are as follows:</p>
<p>- spawn invaders based on a time period<br>- give notification of incoming invaders (let's say 500-1000 ticks before spawning) that if the room is observed (or check in some manner) you can see a "signal" of the incoming attack and then decide how to respond<br>- increase that time period based on their success/failure  - meaning that If those invaders don't manage to kill even one creep - next time spawn them later, but if they do some damage (break wall/kill a creep) - next time spawn sooner and sooner. </p>
<p>This will allow the following:</p>
<p>- the players that can successfully deal with them - be less and less invaded thus freeing CPU <br>- more natural feel of those invasion, having the option to get alert of their incoming attacks<br>- more logical invasions focused on the rooms that are not protected enough<br>- ability to reduce those invasion attacks globally on the server during outages </p>
<p> </p>
<p>and to quote Sergey - Be Happy! <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--slightly_smiling_face"
      title=":)"
      alt="🙂"
    /></p>]]></description><link>http://screeps.com/forum/post/583</link><guid isPermaLink="true">http://screeps.com/forum/post/583</guid><dc:creator><![CDATA[SteeleR]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>