<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[rangedMassHeal]]></title><description><![CDATA[<p>Not sure if this is a good idea or not and what its impacts on gameplay might be.</p>
<p>I'm thinking something like:</p>
<p>Heals all friendly creeps within 3 squares range with 1-2-4 hits (depending on the range).</p>]]></description><link>http://screeps.com/forum/topic/78/rangedmassheal</link><generator>RSS for Node</generator><lastBuildDate>Mon, 15 Jun 2026 05:09:11 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/78.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 19 Jun 2017 11:35:18 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to rangedMassHeal on Invalid Date]]></title><description><![CDATA[<p>Not sure if this is a good idea or not and what its impacts on gameplay might be.</p>
<p>I'm thinking something like:</p>
<p>Heals all friendly creeps within 3 squares range with 1-2-4 hits (depending on the range).</p>]]></description><link>http://screeps.com/forum/post/417</link><guid isPermaLink="true">http://screeps.com/forum/post/417</guid><dc:creator><![CDATA[Atavus]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to rangedMassHeal on Invalid Date]]></title><description><![CDATA[<p>I think this is a good idea, but keep it limited to a range of 1 square to keep balance in check.</p>
<p>An idea to keep it balanced would be to boost the range of rangedMassHeal by boosting the creep. </p>]]></description><link>http://screeps.com/forum/post/418</link><guid isPermaLink="true">http://screeps.com/forum/post/418</guid><dc:creator><![CDATA[Dissi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to rangedMassHeal on Invalid Date]]></title><description><![CDATA[<p>I think it would be more interesting if it applied to *any* creep, not just friendly creeps.</p>]]></description><link>http://screeps.com/forum/post/419</link><guid isPermaLink="true">http://screeps.com/forum/post/419</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to rangedMassHeal on Invalid Date]]></title><description><![CDATA[<p>I like <a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/8">@tedivm</a>'s suggestion of healing any nearby creep, not just your own. It creates some inter-player actions, like healing an ally, and an element of coding logic becomes required to avoid healing opponents.</p>
<p> </p>
<p>Although I'm not sure if healing or likewise defensive actions need any improvement.</p>]]></description><link>http://screeps.com/forum/post/420</link><guid isPermaLink="true">http://screeps.com/forum/post/420</guid><dc:creator><![CDATA[Kotarou]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>