<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[PTR Changelog 2016-10-20]]></title><description><![CDATA[<p><em>This post describes changes on the <a href="/hc/en-us/articles/205999532-Public-Test-Realm" target="_blank" rel="nofollow noreferrer">Public Test Realm</a>. The estimated launch date is October 24.</em></p>
<ul>
<li>Invaders in Source Keeper rooms are now always spawned in groups of 2-5 creeps and may be boosted with tier-3 boosts including XGHO2.</li>
</ul>
<p><em>Tell us what do you think about these upcoming changes in the comments below!</em></p>]]></description><link>http://screeps.com/forum/topic/563/ptr-changelog-2016-10-20</link><generator>RSS for Node</generator><lastBuildDate>Sun, 15 Mar 2026 21:18:33 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/563.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 20 Oct 2016 05:40:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p><em>This post describes changes on the <a href="/hc/en-us/articles/205999532-Public-Test-Realm" target="_blank" rel="nofollow noreferrer">Public Test Realm</a>. The estimated launch date is October 24.</em></p>
<ul>
<li>Invaders in Source Keeper rooms are now always spawned in groups of 2-5 creeps and may be boosted with tier-3 boosts including XGHO2.</li>
</ul>
<p><em>Tell us what do you think about these upcoming changes in the comments below!</em></p>]]></description><link>http://screeps.com/forum/post/2755</link><guid isPermaLink="true">http://screeps.com/forum/post/2755</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>What's the distribution here? How often will they be boosted?</p>]]></description><link>http://screeps.com/forum/post/2756</link><guid isPermaLink="true">http://screeps.com/forum/post/2756</guid><dc:creator><![CDATA[deadlypineapple]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>The same ratio as before, approximately 50% chance to get a boosted creep (for each one).</p>]]></description><link>http://screeps.com/forum/post/2757</link><guid isPermaLink="true">http://screeps.com/forum/post/2757</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>I think it might be a good idea going forward to discuss the problems you see with the community. It's easy to see that the developers don't like people using the SKs rooms successfully, but I think there may be a better solution than just making them harder to use. No nerfing strategy will address the issue without either making the rooms pointless (or making them completely inaccessible to anyone outside the top 50), as players will always work out the most effective counter.</p>]]></description><link>http://screeps.com/forum/post/2758</link><guid isPermaLink="true">http://screeps.com/forum/post/2758</guid><dc:creator><![CDATA[deadlypineapple]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>There are no "problems" actually, it's just a small balance enhancement. Many players already handle Source Keeper rooms with heavy killer creeps, and those poor single unboosted invaders become pointless. T3-boosted groups will bring some more challenge to killer creeps logic. Not a big deal, they are still easily killable with proper tactics.</p>]]></description><link>http://screeps.com/forum/post/2759</link><guid isPermaLink="true">http://screeps.com/forum/post/2759</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>Isn't this a bit of a too drastic change - T3 boosted creeps (say 4 healers and an attacker, is something you need a boosted counter to beat) and having 4 days to do such tests is a bit unrealistic.. (even more given that the PTR is almost unusable)</p>]]></description><link>http://screeps.com/forum/post/2760</link><guid isPermaLink="true">http://screeps.com/forum/post/2760</guid><dc:creator><![CDATA[SteeleR]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>Don't forget they only have 10 parts, since Source Keepers rooms are unowned. We've made a test run of such raids on the live realm, and it seems some players <em>already</em> have the required logic to tackle them successfully, so no changes are needed in their case.</p>
<p>The probability to get all 5 boosted creeps is 0.5^5 = ~3%.</p>]]></description><link>http://screeps.com/forum/post/2761</link><guid isPermaLink="true">http://screeps.com/forum/post/2761</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>hmm, yeah.. 10 parts is a bit better.. Then may I ask for the option of boosting the invaders that we can spawn with T3 so we can run some tests on the live server as well</p>]]></description><link>http://screeps.com/forum/post/2762</link><guid isPermaLink="true">http://screeps.com/forum/post/2762</guid><dc:creator><![CDATA[SteeleR]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>And let the boosted invaders we spawn create drops like normal <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--slightly_smiling_face"
      title=":)"
      alt="🙂"
    /></p>]]></description><link>http://screeps.com/forum/post/2763</link><guid isPermaLink="true">http://screeps.com/forum/post/2763</guid><dc:creator><![CDATA[deadlypineapple]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<blockquote>
<p>Then may I ask for the option of boosting the invaders that we can spawn with T3 so we can run some tests on the live server as well</p>
</blockquote>
<p>Their behavior will be different in owned rooms, not really a relevant test.</p>]]></description><link>http://screeps.com/forum/post/2764</link><guid isPermaLink="true">http://screeps.com/forum/post/2764</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>So if i read this correctly, the change is that they might be boosted with tier 3, and always come in 2-5 creeps?</p>
<p>Will there be a possibility that they spawn with:</p>
<ul>
<li>tier 1 boosted parts</li>
<li>tier 2 boosted parts</li>
</ul>
<p>Could you update the <a href="http://support.screeps.com/hc/en-us/articles/207729055-NPC-Invaders" rel="nofollow noreferrer">http://support.screeps.com/hc/en-us/articles/207729055-NPC-Invaders</a> page to reflect the changes as well?</p>
<p> </p>
<p>We already had tier 1 boosted creeps. I'll have to account for the strength of the boost as well, should be fairly easy to counter.</p>]]></description><link>http://screeps.com/forum/post/2765</link><guid isPermaLink="true">http://screeps.com/forum/post/2765</guid><dc:creator><![CDATA[Dissi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<blockquote>
<p>So if i read this correctly, the change is that they might be boosted with tier 3, and always come in 2-5 creeps?</p>
</blockquote>
<p>Right.</p>
<blockquote>
<p>Will there be a possibility that they spawn with:</p>
</blockquote>
<p>No, either tier-3 boosts or no boosts at all.</p>
<blockquote>
<p>Could you update the <a href="/hc/en-us/articles/207729055-NPC-Invaders" rel="nofollow noreferrer">http://support.screeps.com/hc/en-us/articles/207729055-NPC-Invaders</a> page to reflect the changes as well?</p>
</blockquote>
<p>Sure, this page will be updated once the change goes live.</p>]]></description><link>http://screeps.com/forum/post/2766</link><guid isPermaLink="true">http://screeps.com/forum/post/2766</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>Awsome! This clears things up a bit.</p>
<p>The change is even easier to handle now since you only have 1 extra case to defend against.</p>
<p>Might even start collecting dead boost parts now from invaders.</p>]]></description><link>http://screeps.com/forum/post/2767</link><guid isPermaLink="true">http://screeps.com/forum/post/2767</guid><dc:creator><![CDATA[Dissi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2016-10-20 on Invalid Date]]></title><description><![CDATA[<p>Quick question, is it possible to add a way to prevent invaders from spawning between "controlled" SK rooms?</p>
<p>You could even have it so that when you block off too many SK rooms, occasionally a larger influx will appear on the center room as a "mega wave" and possibly move through the other rooms</p>]]></description><link>http://screeps.com/forum/post/2768</link><guid isPermaLink="true">http://screeps.com/forum/post/2768</guid><dc:creator><![CDATA[deadlypineapple]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>