Invaders trapped by novice protection walls



  • Here is an example: https://screeps.com/a/#!/history/E35S16?t=14822680

    It seems like it is undermining the intended game mechanic. 

    In some cases you might be able to just ignore these creeps, but sometimes the ranged attackers will be close enough to do some damage. Particularly in SK rooms, doing enough damage to boosted healers with only ranged attack at your disposal is going to take a very different combination of combat creeps than what you would usually spawn. At this point we have to ask whether players should be making accommodations for a mechanic that isn't working as intended in the first place.

    It was easier to ignore these situations before the SK invader adjustment. I'd like to request that invaders not spawn from exits that border novice rooms, or have them despawn upon finding themselves in that situation.