<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Room history broken often if more than one player present]]></title><description><![CDATA[<p>If more than one players has creeps in a room at the same time, often you get the "NO DATA" message when looking at room history, rather than being able to see what happened. This is kind of a bummer, because room history when two players are interacting is usually the most interesting. I suspect this started weeks ago, but since room history works most of the time, it took a while to narrow down when the problem actually occurs.</p>
<p>Recent example:</p>
<p><a href="https://screeps.com/a/#!/history/W44N47?t=15944033" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W44N47?t=15944033</a><br><a href="https://screeps.com/a/#!/history/W43N47?t=15944033" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W43N47?t=15944033</a><br><br>Here you can see an errant bootstrapper of mine in W44N47 wandering toward FuddyDuddy's room at W43N47. He does have a creep in W44N47, so it's not 100% of the time that more than one player is present. Maybe just if there's combat? Or if the room is claimed? <br><br><a href="https://screeps.com/a/#!/history/W43N47?t=15944079" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W43N47?t=15944079</a><br><br>Here's the last tick that room history data is available. My bootstrapper is two steps away from entering the room.<br><br>Ticks 15944080 - 15944099 are unavailable. I suspect the data gets saved serverside in 10-tick blocks, and something in those blocks ended up as invalid data and can't be retrieved.<br><br><a href="https://screeps.com/a/#!/history/W43N47?t=15944100" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W43N47?t=15944100</a><br><br>Here room history has returned, and the only evidence we have that something happened is a pile of corpse energy by the west entrance and towers that aren't quite topped off anymore.</p>
<p><em>What happened in there? What did my creep see that had to be silenced!?</em></p>
<p>Seriously though, this happened a lot in room battles a week or two ago, and it made it hard to watch how well automated defense code did.</p>]]></description><link>http://screeps.com/forum/topic/385/room-history-broken-often-if-more-than-one-player-present</link><generator>RSS for Node</generator><lastBuildDate>Tue, 18 Aug 2026 13:57:41 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/385.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 12 Dec 2016 05:37:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Room history broken often if more than one player present on Invalid Date]]></title><description><![CDATA[<p>If more than one players has creeps in a room at the same time, often you get the "NO DATA" message when looking at room history, rather than being able to see what happened. This is kind of a bummer, because room history when two players are interacting is usually the most interesting. I suspect this started weeks ago, but since room history works most of the time, it took a while to narrow down when the problem actually occurs.</p>
<p>Recent example:</p>
<p><a href="https://screeps.com/a/#!/history/W44N47?t=15944033" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W44N47?t=15944033</a><br><a href="https://screeps.com/a/#!/history/W43N47?t=15944033" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W43N47?t=15944033</a><br><br>Here you can see an errant bootstrapper of mine in W44N47 wandering toward FuddyDuddy's room at W43N47. He does have a creep in W44N47, so it's not 100% of the time that more than one player is present. Maybe just if there's combat? Or if the room is claimed? <br><br><a href="https://screeps.com/a/#!/history/W43N47?t=15944079" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W43N47?t=15944079</a><br><br>Here's the last tick that room history data is available. My bootstrapper is two steps away from entering the room.<br><br>Ticks 15944080 - 15944099 are unavailable. I suspect the data gets saved serverside in 10-tick blocks, and something in those blocks ended up as invalid data and can't be retrieved.<br><br><a href="https://screeps.com/a/#!/history/W43N47?t=15944100" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W43N47?t=15944100</a><br><br>Here room history has returned, and the only evidence we have that something happened is a pile of corpse energy by the west entrance and towers that aren't quite topped off anymore.</p>
<p><em>What happened in there? What did my creep see that had to be silenced!?</em></p>
<p>Seriously though, this happened a lot in room battles a week or two ago, and it made it hard to watch how well automated defense code did.</p>]]></description><link>http://screeps.com/forum/post/1852</link><guid isPermaLink="true">http://screeps.com/forum/post/1852</guid><dc:creator><![CDATA[Bovius]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Room history broken often if more than one player present on Invalid Date]]></title><description><![CDATA[<p>Also visible here <a href="https://screeps.com/a/#!/history/W78N36?t=15957041" rel="nofollow noreferrer">https://screeps.com/a/#!/history/W78N36?t=15957041</a> during my first invade of a hostile fort. </p>]]></description><link>http://screeps.com/forum/post/1853</link><guid isPermaLink="true">http://screeps.com/forum/post/1853</guid><dc:creator><![CDATA[Gankdalf]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Room history broken often if more than one player present on Invalid Date]]></title><description><![CDATA[<p>Fixing this would certainly make our war notification bots more interesting.</p>]]></description><link>http://screeps.com/forum/post/1854</link><guid isPermaLink="true">http://screeps.com/forum/post/1854</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>