<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Increase Lab Productivity - Increase results and decrease number of intents.]]></title><description><![CDATA[<p>Can we just 2x/3x/4x all the numbers on labs reactions.</p>
<p>2x/3x/4x the reaction and cooldown, and operate labs bonuses.</p>
<p>As empire get bigger and boosts get more used, it's expensive cpu wise to react. By multiplying the numbers the intent cost would stay the same, but the results would increase.</p>
<p>I would think this would increase the cpu gained by players and let them use it for other fun.</p>
<p>Edit:
Maybe add another var to pass to the method that is a multiplier that uses energy to increase all numbers.</p>
<p>runReaction(lab,lab2,multiplier) and that multiplier can be up to 4x and uses energy from the labs.</p>
]]></description><link>http://screeps.com/forum/topic/3041/increase-lab-productivity-increase-results-and-decrease-number-of-intents</link><generator>RSS for Node</generator><lastBuildDate>Sun, 17 May 2026 18:47:06 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/3041.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Jul 2020 23:09:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Increase Lab Productivity - Increase results and decrease number of intents. on Wed, 22 Jul 2020 23:16:27 GMT]]></title><description><![CDATA[<p>Can we just 2x/3x/4x all the numbers on labs reactions.</p>
<p>2x/3x/4x the reaction and cooldown, and operate labs bonuses.</p>
<p>As empire get bigger and boosts get more used, it's expensive cpu wise to react. By multiplying the numbers the intent cost would stay the same, but the results would increase.</p>
<p>I would think this would increase the cpu gained by players and let them use it for other fun.</p>
<p>Edit:
Maybe add another var to pass to the method that is a multiplier that uses energy to increase all numbers.</p>
<p>runReaction(lab,lab2,multiplier) and that multiplier can be up to 4x and uses energy from the labs.</p>
]]></description><link>http://screeps.com/forum/post/15486</link><guid isPermaLink="true">http://screeps.com/forum/post/15486</guid><dc:creator><![CDATA[likeafox]]></dc:creator><pubDate>Wed, 22 Jul 2020 23:16:27 GMT</pubDate></item><item><title><![CDATA[Reply to Increase Lab Productivity - Increase results and decrease number of intents. on Invalid Date]]></title><description><![CDATA[<p>+1. Can't really see any drawback.</p>
<p>While we're on the topic of labs, they really should optimize the darn engine so that it short-circuits in <code>checkStructureAgainstController</code> for RCL 8 rooms. Lab intents can cost 0.4 CPU rather than the standard 0.2 because of this.</p>
]]></description><link>http://screeps.com/forum/post/15487</link><guid isPermaLink="true">http://screeps.com/forum/post/15487</guid><dc:creator><![CDATA[Tigga]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Increase Lab Productivity - Increase results and decrease number of intents. on Invalid Date]]></title><description><![CDATA[<p>I'd prefer an extra parameter on the runReaction, <code>StructureLab.runReaction(lab1, lab2, amount=5)</code>.</p>
<p>That way smaller amounts can be used while players are debugging / writing their lab code, and larger amounts can be used once they've got a handle on it and are ready to spend intents elsewhere.</p>
<p>Large cooldowns might allow players to come up with creative shuffling that'd be harder to pull off with short cooldowns. This might be a disadvantage (put all your labs in cooldown once a day then use them exclusively for boosting after that). It might also be an advantage in that it gives the players another area to optimized and experiment with different approaches (no single best solution).</p>
]]></description><link>http://screeps.com/forum/post/15490</link><guid isPermaLink="true">http://screeps.com/forum/post/15490</guid><dc:creator><![CDATA[deft-code]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Increase Lab Productivity - Increase results and decrease number of intents. on Invalid Date]]></title><description><![CDATA[<p>Isn't this exactly what the power <code>operate_lab</code> does?</p>
<p><em>OPERATE_LAB	Increase reaction amount by 2/4/6/8/10 units. Effect duration 1000 ticks. Cooldown 50 ticks. Range 3 squares. Consumes 10 ops resource units. Required creep level: 0/2/7/14/22.</em></p>
<p>That increases lab output, and presumably input, but does not increase number of intents, other than activating the power every 1k ticks.</p>
]]></description><link>http://screeps.com/forum/post/15496</link><guid isPermaLink="true">http://screeps.com/forum/post/15496</guid><dc:creator><![CDATA[KyraLee]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Increase Lab Productivity - Increase results and decrease number of intents. on Fri, 24 Jul 2020 21:44:27 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/2163">@kyralee</a>
It does, but we would like to have it across the board increase, instead of just using operate_lab.</p>
<p>If we double the cooldown/results it halves the intents to produce the same amount.</p>
<p>If we take out operate lab, these are the basic idea:</p>
<p>Currently to create 10 UL it would take 2 intents.
If we double the numbers that same 10 UL would take 1 intent to create.</p>
<p>If we add lv 5 operate lab
Currently to create 30 UL it would take 2 intents.
If we double the numbers that same 30 UL would take 1 intent to create.</p>
]]></description><link>http://screeps.com/forum/post/15497</link><guid isPermaLink="true">http://screeps.com/forum/post/15497</guid><dc:creator><![CDATA[likeafox]]></dc:creator><pubDate>Fri, 24 Jul 2020 21:44:27 GMT</pubDate></item><item><title><![CDATA[Reply to Increase Lab Productivity - Increase results and decrease number of intents. on Invalid Date]]></title><description><![CDATA[<p>+1</p>
]]></description><link>http://screeps.com/forum/post/15498</link><guid isPermaLink="true">http://screeps.com/forum/post/15498</guid><dc:creator><![CDATA[Keidence]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>