<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New terrain tile - Water]]></title><description><![CDATA[<p>Can we get an impassible water tile?</p>
<p>This would act as a natural barrior like <strong>wall</strong> but would give the world a bit more colour. Water tiles can be strung together to form a river which creeps can only cross if a bridge is constructed (<em>this can just be the normal road structure</em>)</p>
<p>Perhaps a future update could make use of water as a natural resource.</p>
]]></description><link>http://screeps.com/forum/topic/2795/new-terrain-tile-water</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 19:29:13 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2795.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 23 Sep 2019 21:06:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p>Can we get an impassible water tile?</p>
<p>This would act as a natural barrior like <strong>wall</strong> but would give the world a bit more colour. Water tiles can be strung together to form a river which creeps can only cross if a bridge is constructed (<em>this can just be the normal road structure</em>)</p>
<p>Perhaps a future update could make use of water as a natural resource.</p>
]]></description><link>http://screeps.com/forum/post/14134</link><guid isPermaLink="true">http://screeps.com/forum/post/14134</guid><dc:creator><![CDATA[avp2501]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p>This would break a lot of people's pathing code</p>
]]></description><link>http://screeps.com/forum/post/14139</link><guid isPermaLink="true">http://screeps.com/forum/post/14139</guid><dc:creator><![CDATA[Shibdib]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p>Yeah, unfortunately most cool changes like this are kinda too late to add without breaking everything.</p>
]]></description><link>http://screeps.com/forum/post/14140</link><guid isPermaLink="true">http://screeps.com/forum/post/14140</guid><dc:creator><![CDATA[Tigga]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p>well .... since technically it would not differ from walls it could probably implemented as s cosmetic change without any changes to the api...</p>
]]></description><link>http://screeps.com/forum/post/14141</link><guid isPermaLink="true">http://screeps.com/forum/post/14141</guid><dc:creator><![CDATA[W4rl0ck]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/10">@w4rl0ck</a> said in <a href="/forum/post/14141">New terrain tile - Water</a>:</p>
<blockquote>
<p>well .... since technically it would not differ from walls it could probably implemented as s cosmetic change without any changes to the api...</p>
</blockquote>
<p>Except it does. People check to see if a tile is a wall tile. The API is quite explict. If it was water it would no longer be a wall.</p>
<p>And how would you even place them in a world that is already populated?</p>
]]></description><link>http://screeps.com/forum/post/14142</link><guid isPermaLink="true">http://screeps.com/forum/post/14142</guid><dc:creator><![CDATA[Tigga]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/138">@tigga</a> I sort of expected it to be a child of the wall object. Although you are correct about the world already existing. I guess you could replace some of the already existing walls with water, although this may not look as good as it could be.</p>
<p>Maybe it would be worth coming up with multiple ideas that require the world to be regenerated and start replacing empty sections of the world. I know it's pretty empty near me right now. And the world map looks like it's stitched together in chunks.</p>
]]></description><link>http://screeps.com/forum/post/14144</link><guid isPermaLink="true">http://screeps.com/forum/post/14144</guid><dc:creator><![CDATA[avp2501]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to New terrain tile - Water on Invalid Date]]></title><description><![CDATA[<p>I think it would be pretty easy to identify areas in rooms that would for example qualify to be displayed as a sea instead of a stone isle.</p>
<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/138">@tigga</a> it could be a wall tile from the terrain type and a different api could reveal the type of the &quot;wall&quot;... besides stone and water maybe more visually different types would be possible.</p>
<p>If you don't like it named &quot;TERRAIN_MASK_WALL&quot; they could name it different and keep an alias with the WALL name.</p>
<p>maybe they use the already existing TERRAIN_MASK_LAVA in the future.</p>
]]></description><link>http://screeps.com/forum/post/14146</link><guid isPermaLink="true">http://screeps.com/forum/post/14146</guid><dc:creator><![CDATA[W4rl0ck]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>