<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Refining the game start: A &quot;claim room&quot; button instead of a forced &quot;place spawn&quot;]]></title><description><![CDATA[<p>OK to stop hijacking this topic:<br />
<a href="/forum/post/12113">Superfluous ConstructionSites - Relocating structures</a><br />
I decided to make this a separated topic.</p>
<h4>Starting the game for first time,</h4>
<p>it prompts you to select a room and place a spawn.<br />
This is fine for a lot of beginners and people who like to place the structures manually,<br />
but I'm not one of them and would rather solve that problem programmatically.</p>
<p>I personally find it a bit of ironic that the first action of a game about automation is to force people to manually set a position.<br />
Hence I'd like to change that.</p>
<p>It would be much nicer to only claim the room first and make the first &quot;spawn construction site&quot; free.<br />
If your script isn't able to do that you can still prompt the player to place the initial spawn construction site.<br />
(Something along the line: Do you like to place a spawn? OK / dismiss)<br />
You may loose a tick or two of the safe mode with this method,<br />
but I think that is a small price in comparison to the ticks your script has to use in order to move a suboptimal spawn position.</p>
<hr />
<p>Please insert input below <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--wink"
      title=";-)"
      alt="😉"
    /></p>
]]></description><link>http://screeps.com/forum/topic/2459/refining-the-game-start-a-claim-room-button-instead-of-a-forced-place-spawn</link><generator>RSS for Node</generator><lastBuildDate>Sat, 18 Apr 2026 04:05:51 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2459.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 18 Nov 2018 19:28:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Refining the game start: A &quot;claim room&quot; button instead of a forced &quot;place spawn&quot; on Invalid Date]]></title><description><![CDATA[<p>OK to stop hijacking this topic:<br />
<a href="/forum/post/12113">Superfluous ConstructionSites - Relocating structures</a><br />
I decided to make this a separated topic.</p>
<h4>Starting the game for first time,</h4>
<p>it prompts you to select a room and place a spawn.<br />
This is fine for a lot of beginners and people who like to place the structures manually,<br />
but I'm not one of them and would rather solve that problem programmatically.</p>
<p>I personally find it a bit of ironic that the first action of a game about automation is to force people to manually set a position.<br />
Hence I'd like to change that.</p>
<p>It would be much nicer to only claim the room first and make the first &quot;spawn construction site&quot; free.<br />
If your script isn't able to do that you can still prompt the player to place the initial spawn construction site.<br />
(Something along the line: Do you like to place a spawn? OK / dismiss)<br />
You may loose a tick or two of the safe mode with this method,<br />
but I think that is a small price in comparison to the ticks your script has to use in order to move a suboptimal spawn position.</p>
<hr />
<p>Please insert input below <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--wink"
      title=";-)"
      alt="😉"
    /></p>
]]></description><link>http://screeps.com/forum/post/12116</link><guid isPermaLink="true">http://screeps.com/forum/post/12116</guid><dc:creator><![CDATA[MrFaul]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Refining the game start: A &quot;claim room&quot; button instead of a forced &quot;place spawn&quot; on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/85">@mrfaul</a> To have both options sounds good to me.</p>
]]></description><link>http://screeps.com/forum/post/12117</link><guid isPermaLink="true">http://screeps.com/forum/post/12117</guid><dc:creator><![CDATA[Calfa]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Refining the game start: A &quot;claim room&quot; button instead of a forced &quot;place spawn&quot; on Invalid Date]]></title><description><![CDATA[<p>Agreed.</p>
<p>The main objection I've seen to letting people's code place the first spawn were the server load of providing vision to all rooms so that a script could claim a room and place the spawn.</p>
<p>This proposal sidesteps that: Someone claims a room manually, the controller starts ticking down as usual and if they don't get their basics sorted their script will stop running when the controller goes back to neutral.</p>
<p>Alternatively, it could be a setting in a player's account settings. Something like &quot;Respawn method: Claim Room / Place Spawn.&quot; That way nothing changes for players who aren't at the stage of high automation.</p>
]]></description><link>http://screeps.com/forum/post/12120</link><guid isPermaLink="true">http://screeps.com/forum/post/12120</guid><dc:creator><![CDATA[keenathar]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Refining the game start: A &quot;claim room&quot; button instead of a forced &quot;place spawn&quot; on Mon, 19 Nov 2018 22:52:49 GMT]]></title><description><![CDATA[<p>Day 1 experience is very important so shouldn't be at all confusing (if possible... it is screeps). Worth bearing in mind.</p>
<p>The message could still be claim a room and after you claim it could go to &quot;place a spawn&quot;. An automated code could hijack the spawn placement message. Manual players could just place it.</p>
]]></description><link>http://screeps.com/forum/post/12121</link><guid isPermaLink="true">http://screeps.com/forum/post/12121</guid><dc:creator><![CDATA[Tigga]]></dc:creator><pubDate>Mon, 19 Nov 2018 22:52:49 GMT</pubDate></item><item><title><![CDATA[Reply to Refining the game start: A &quot;claim room&quot; button instead of a forced &quot;place spawn&quot; on Invalid Date]]></title><description><![CDATA[<p>I must admit this does sound like a nice idea.  I don't have auto room code yet, but do have auto room building from a plan I made.  Being able to use the same code for both make sense.  I don't respawn much on MMO (done it once), but on S+ I keep getting wiped out, if I go in the same room I have to be very careful to pick the same place the plan has for the spawn.</p>
<p>So claim the room, code starts running (if there is any), then ifs first to place the spawn wins either manual or code.
The only diff from a noobs pov would be having to &quot;claim the room&quot; rather than just navigate to one.  But I don't think a &quot;claim&quot; then &quot;place&quot; would be too much extra work.</p>
]]></description><link>http://screeps.com/forum/post/12122</link><guid isPermaLink="true">http://screeps.com/forum/post/12122</guid><dc:creator><![CDATA[QGazQ]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>