<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Deleting a Tunnel construction site leaves energy on wall]]></title><description><![CDATA[<p><strong>Which shard is affected?</strong><br />
All shards</p>
<p><strong>What happened?</strong><br />
I had placed construction sites for Tunnels in a room, but changed my mind because of the high energy cost.<br />
When I deleted a construction site that was already in progress, energy dropped on the construction site location - which, given that this was a tunnel, was on the terrain wall:</p>
<p><a href="https://screeps.com/a/#!/history/shard2/W41N24?t=10647462" rel="nofollow">https://screeps.com/a/#!/history/shard2/W41N24?t=10647462</a>
At the linked tick one build action has just been completed. The next tick the constructionSite is removed and the energy on top of the wall at <code>(10, 20)</code>, though barely visible because the pile is only 11 energy big.</p>
<p><img src="https://i.imgur.com/CC4WTJ0.png" alt="alt text" class="img-responsive img-markdown" /></p>
<p><strong>What should have happened?</strong><br />
I'm not really sure if the current behavior is intended behavior.<br />
Personally I would expect the invested energy to drop on the nearest non-wall tile, or not drop at all.</p>
<p><strong>How can we reproduce this?</strong></p>
<ol>
<li>Place a tunnel/road <code>constructionSite</code> on top of a terrain wall.</li>
<li>Wait for some building progress to have been made.</li>
<li>Destroy the <code>constructionSite</code>.</li>
</ol>
]]></description><link>http://screeps.com/forum/topic/2433/deleting-a-tunnel-construction-site-leaves-energy-on-wall</link><generator>RSS for Node</generator><lastBuildDate>Thu, 11 Jun 2026 17:14:54 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2433.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 31 Oct 2018 13:19:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Deleting a Tunnel construction site leaves energy on wall on Wed, 31 Oct 2018 13:21:01 GMT]]></title><description><![CDATA[<p><strong>Which shard is affected?</strong><br />
All shards</p>
<p><strong>What happened?</strong><br />
I had placed construction sites for Tunnels in a room, but changed my mind because of the high energy cost.<br />
When I deleted a construction site that was already in progress, energy dropped on the construction site location - which, given that this was a tunnel, was on the terrain wall:</p>
<p><a href="https://screeps.com/a/#!/history/shard2/W41N24?t=10647462" rel="nofollow">https://screeps.com/a/#!/history/shard2/W41N24?t=10647462</a>
At the linked tick one build action has just been completed. The next tick the constructionSite is removed and the energy on top of the wall at <code>(10, 20)</code>, though barely visible because the pile is only 11 energy big.</p>
<p><img src="https://i.imgur.com/CC4WTJ0.png" alt="alt text" class="img-responsive img-markdown" /></p>
<p><strong>What should have happened?</strong><br />
I'm not really sure if the current behavior is intended behavior.<br />
Personally I would expect the invested energy to drop on the nearest non-wall tile, or not drop at all.</p>
<p><strong>How can we reproduce this?</strong></p>
<ol>
<li>Place a tunnel/road <code>constructionSite</code> on top of a terrain wall.</li>
<li>Wait for some building progress to have been made.</li>
<li>Destroy the <code>constructionSite</code>.</li>
</ol>
]]></description><link>http://screeps.com/forum/post/11862</link><guid isPermaLink="true">http://screeps.com/forum/post/11862</guid><dc:creator><![CDATA[keenathar]]></dc:creator><pubDate>Wed, 31 Oct 2018 13:21:01 GMT</pubDate></item><item><title><![CDATA[Reply to Deleting a Tunnel construction site leaves energy on wall on Invalid Date]]></title><description><![CDATA[<p>Why is this an issue? You can still pick it up from an adjacent tile.</p>
]]></description><link>http://screeps.com/forum/post/11864</link><guid isPermaLink="true">http://screeps.com/forum/post/11864</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Deleting a Tunnel construction site leaves energy on wall on Wed, 31 Oct 2018 14:21:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/3">@artch</a> because it can also happen on tiles that are not adjacent to any walkable tile.</p>
<p>If the construction sites were removed in a different order, the site on (11, 20) would have been the one that had the progress and therefore energy drop on an inaccessible location.</p>
]]></description><link>http://screeps.com/forum/post/11865</link><guid isPermaLink="true">http://screeps.com/forum/post/11865</guid><dc:creator><![CDATA[keenathar]]></dc:creator><pubDate>Wed, 31 Oct 2018 14:21:38 GMT</pubDate></item><item><title><![CDATA[Reply to Deleting a Tunnel construction site leaves energy on wall on Invalid Date]]></title><description><![CDATA[<p>Yes, the same would happen when a tunnel disappears when some creep is staying there, it may find itself in a blocked location, and its tombstone will also be inaccessible. It feels consistent and intended behavior.</p>
]]></description><link>http://screeps.com/forum/post/11866</link><guid isPermaLink="true">http://screeps.com/forum/post/11866</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>