<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[underwhelming skills]]></title><description><![CDATA[<p>OPERATE_EXTENSION - seems useless unless the player only has low level rooms, at which point they won't have a power spawn anyways.</p>
<p>DISABLE_EXTENSION - extensions are basically one shot kills with creeps that are more expendable.</p>
<p>HARVEST_MINERAL and HARVEST_ENERGY - you have to invest too much power for too little benefit.</p>
<p>REFLECT - this should be a skill that can be given to another creep. It loses a lot of it's appeal if ranged attacks aren't covered by it.</p>]]></description><link>http://screeps.com/forum/topic/230/underwhelming-skills</link><generator>RSS for Node</generator><lastBuildDate>Tue, 18 Aug 2026 14:30:55 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/230.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 04 Mar 2017 09:44:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to underwhelming skills on Invalid Date]]></title><description><![CDATA[<p>OPERATE_EXTENSION - seems useless unless the player only has low level rooms, at which point they won't have a power spawn anyways.</p>
<p>DISABLE_EXTENSION - extensions are basically one shot kills with creeps that are more expendable.</p>
<p>HARVEST_MINERAL and HARVEST_ENERGY - you have to invest too much power for too little benefit.</p>
<p>REFLECT - this should be a skill that can be given to another creep. It loses a lot of it's appeal if ranged attacks aren't covered by it.</p>]]></description><link>http://screeps.com/forum/post/1156</link><guid isPermaLink="true">http://screeps.com/forum/post/1156</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to underwhelming skills on Invalid Date]]></title><description><![CDATA[<p>I can see HARVEST_ENERGY being useful if you pair it with a Commander that has RENEW. Then you can bring a normal creep with HEAL parts along with your roving band of power creeps and keep it sustained, as long as you regularly find neutral rooms to harvest energy from.</p>]]></description><link>http://screeps.com/forum/post/1157</link><guid isPermaLink="true">http://screeps.com/forum/post/1157</guid><dc:creator><![CDATA[Bovius]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to underwhelming skills on Invalid Date]]></title><description><![CDATA[<p>Yeah, the more I've thought about this the more I'm not really happy with it. Revised list-</p>
<p>OPERATE_EXTENSION - while not useless it seems super niche and overpriced.</p>
<p>DISABLE_EXTENSION - I'm actually liking this one than I originally thought.</p>
<p>So my biggest issue with the two skills above is that they are linked together a lot on the skill tree at the lower levels. I think breaking them up to add more variance to the lower level Operators would help.</p>
<p>HARVEST_MINERAL and HARVEST_ENERGY - these actually do have some solid benefits and should be removed from my "underwhelming" list.</p>
<p>REFLECT - I still think this should be a skill that can be given to another creep. </p>]]></description><link>http://screeps.com/forum/post/1158</link><guid isPermaLink="true">http://screeps.com/forum/post/1158</guid><dc:creator><![CDATA[tedivm]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>