<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BOMB Bodypart]]></title><description><![CDATA[<p>Currently there is the heavy hitter nuke at RCL 8 and nothing below that.</p>
<p>Let's give low-levelers a chance to fight back with the BOMB Bodypart:</p>
<ul>
<li>Reduces lifetime to 600 ticks.</li>
<li>Generates 2x fatigue.</li>
<li>Has 50hp.</li>
<li>Costs 300E.</li>
<li>Deals 300 indiscriminate dmg in a 3x3 area.</li>
<li>Can be boosted like ATTACK.</li>
<li>Explodes when destroyed <strong>but not when the lifetime ends or creep.suicide() is triggered</strong>.</li>
<li>Adds creep.armBomb() which self inflicts maxHp / 5 DMG / tick</li>
</ul>
<p>Countermeasure: blow it up before it reaches you  or heal until it dies...</p>
<p>Your thoughts?</p>
]]></description><link>http://screeps.com/forum/topic/2069/bomb-bodypart</link><generator>RSS for Node</generator><lastBuildDate>Mon, 16 Mar 2026 18:41:44 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2069.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 11 Jan 2018 13:02:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to BOMB Bodypart on Thu, 11 Jan 2018 13:12:22 GMT]]></title><description><![CDATA[<p>Currently there is the heavy hitter nuke at RCL 8 and nothing below that.</p>
<p>Let's give low-levelers a chance to fight back with the BOMB Bodypart:</p>
<ul>
<li>Reduces lifetime to 600 ticks.</li>
<li>Generates 2x fatigue.</li>
<li>Has 50hp.</li>
<li>Costs 300E.</li>
<li>Deals 300 indiscriminate dmg in a 3x3 area.</li>
<li>Can be boosted like ATTACK.</li>
<li>Explodes when destroyed <strong>but not when the lifetime ends or creep.suicide() is triggered</strong>.</li>
<li>Adds creep.armBomb() which self inflicts maxHp / 5 DMG / tick</li>
</ul>
<p>Countermeasure: blow it up before it reaches you  or heal until it dies...</p>
<p>Your thoughts?</p>
]]></description><link>http://screeps.com/forum/post/9284</link><guid isPermaLink="true">http://screeps.com/forum/post/9284</guid><dc:creator><![CDATA[MrFaul]]></dc:creator><pubDate>Thu, 11 Jan 2018 13:12:22 GMT</pubDate></item><item><title><![CDATA[Reply to BOMB Bodypart on Invalid Date]]></title><description><![CDATA[<p>Nukes are pretty simple to combat, you either build ramparts or move your structures</p>
]]></description><link>http://screeps.com/forum/post/9285</link><guid isPermaLink="true">http://screeps.com/forum/post/9285</guid><dc:creator><![CDATA[starwar15432]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to BOMB Bodypart on Thu, 11 Jan 2018 14:43:08 GMT]]></title><description><![CDATA[<p>My main idea behind the BOMB is that it allows lower levels to do at least somewhat of DMG to higher levels if they use them very strategically / tactically.</p>
<p>It has its fair share of drawbacks but could deal a ridiculous amount of DMG either to yourself or your opponent <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f602.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--joy"
      title=":joy:"
      alt="😂"
    /></p>
]]></description><link>http://screeps.com/forum/post/9286</link><guid isPermaLink="true">http://screeps.com/forum/post/9286</guid><dc:creator><![CDATA[MrFaul]]></dc:creator><pubDate>Thu, 11 Jan 2018 14:43:08 GMT</pubDate></item><item><title><![CDATA[Reply to BOMB Bodypart on Invalid Date]]></title><description><![CDATA[<blockquote>
<p>Let's give low-levelers a chance to fight back</p>
</blockquote>
<p>and what prevents higher players to use it to decimate lower players even more ? <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--wink"
      title=";)"
      alt="😉"
    /></p>
]]></description><link>http://screeps.com/forum/post/9287</link><guid isPermaLink="true">http://screeps.com/forum/post/9287</guid><dc:creator><![CDATA[W4rl0ck]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to BOMB Bodypart on Invalid Date]]></title><description><![CDATA[<p>Absolut nothing,  bombs won't bridge more than two RCLs at most.</p>
<p>But the current state produces with one RCL already a significant power gap...</p>
<p>Besides bombs are fun and enhance the combat gameplay significant.</p>
]]></description><link>http://screeps.com/forum/post/9289</link><guid isPermaLink="true">http://screeps.com/forum/post/9289</guid><dc:creator><![CDATA[MrFaul]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to BOMB Bodypart on Fri, 12 Jan 2018 18:38:48 GMT]]></title><description><![CDATA[<p>I like the idea of a bomb part, but in a world where creeps only live for 1500 ticks anyway, I think there would have to be careful balancing to make sure they don't become the dominant strategy in combat while still being useful.</p>
<p>I think they would be more interesting as a way to efficiently damage structures.</p>
<p>I think the TTL reduction is an inelegant way to balance it. I don't like that the CLAIM part does it either.</p>
<p>I don't think it does anything to help low-level players fight higher level players.</p>
]]></description><link>http://screeps.com/forum/post/9291</link><guid isPermaLink="true">http://screeps.com/forum/post/9291</guid><dc:creator><![CDATA[shedletsky]]></dc:creator><pubDate>Fri, 12 Jan 2018 18:38:48 GMT</pubDate></item><item><title><![CDATA[Reply to BOMB Bodypart on Invalid Date]]></title><description><![CDATA[<p>To be honest I don't like the  lifetime reduction myself, but I haven't found another  way in my thought experiments without making it to op.
You still need to be able to counter a bomb and adding 900 ticks to the &quot;keep it alive&quot; Paradigma is imo to harsh on the defending party.</p>
<p>All other ideas are way to complicated to be fun and would add significant development time.</p>
]]></description><link>http://screeps.com/forum/post/9294</link><guid isPermaLink="true">http://screeps.com/forum/post/9294</guid><dc:creator><![CDATA[MrFaul]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>