<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New&#x2F;More tutorials?]]></title><description><![CDATA[<p>After playing more then a year, I'm feeling comfortable playing around in the game. The tutorials in the sim/start of the game only show a couple of structures and ways to control them, but nothing more.</p>
<p>For new players with little to no experience in programming, they're getting stuck after a couple of levels and give up most of the time. It takes too much effort to RTFM and figure things out.</p>
<p>Others will play/start with public code.</p>
<p>If the tutorials are expanded with useful examples about labs, terminals, nukes, observers etc etc, it's far more likely that people will create their own bots - more simplistic and understandable code, triggers to RTFM when they want to change something.</p>
<p>For instance, the tutorials show how to get information about an object with the help of an ID, so people start writing code with fixed ID's <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f61d.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--stuck_out_tongue_closed_eyes"
      title=":stuck_out_tongue_closed_eyes:"
      alt="😝"
    /></p>
<p>It would take more time to write those kind of examples/tutorials, I realise that. If it's something you'd like to implement, would it be possible for the community to contribute?</p>
]]></description><link>http://screeps.com/forum/topic/2033/new-more-tutorials</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 00:46:38 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2033.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 10 Dec 2017 13:34:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New&#x2F;More tutorials? on Sun, 10 Dec 2017 13:34:23 GMT]]></title><description><![CDATA[<p>After playing more then a year, I'm feeling comfortable playing around in the game. The tutorials in the sim/start of the game only show a couple of structures and ways to control them, but nothing more.</p>
<p>For new players with little to no experience in programming, they're getting stuck after a couple of levels and give up most of the time. It takes too much effort to RTFM and figure things out.</p>
<p>Others will play/start with public code.</p>
<p>If the tutorials are expanded with useful examples about labs, terminals, nukes, observers etc etc, it's far more likely that people will create their own bots - more simplistic and understandable code, triggers to RTFM when they want to change something.</p>
<p>For instance, the tutorials show how to get information about an object with the help of an ID, so people start writing code with fixed ID's <img
      src="http://screeps.com/forum/plugins/nodebb-plugin-emoji/emoji/android/1f61d.png?v=a1k070tfs06"
      class="not-responsive emoji emoji-android emoji--stuck_out_tongue_closed_eyes"
      title=":stuck_out_tongue_closed_eyes:"
      alt="😝"
    /></p>
<p>It would take more time to write those kind of examples/tutorials, I realise that. If it's something you'd like to implement, would it be possible for the community to contribute?</p>
]]></description><link>http://screeps.com/forum/post/9034</link><guid isPermaLink="true">http://screeps.com/forum/post/9034</guid><dc:creator><![CDATA[novice]]></dc:creator><pubDate>Sun, 10 Dec 2017 13:34:23 GMT</pubDate></item><item><title><![CDATA[Reply to New&#x2F;More tutorials? on Sun, 10 Dec 2017 19:35:26 GMT]]></title><description><![CDATA[<p>You might want to take a look at our <a href="http://docs.screeps.com/contributed/rules.html" rel="nofollow">Contributed Articles program</a>.</p>
]]></description><link>http://screeps.com/forum/post/9035</link><guid isPermaLink="true">http://screeps.com/forum/post/9035</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Sun, 10 Dec 2017 19:35:26 GMT</pubDate></item></channel></rss>