Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. CrAzYDubC
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    CrAzYDubC

    @CrAzYDubC

    28
    Posts
    1707
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    CrAzYDubC Follow

    Posts made by CrAzYDubC

    • RE: Quiting screeps

      I feel ya. Feels like most bugs are ignored and the shards are over populated with no where to code/play without getting murdered.

      posted in General Discussion
      CrAzYDubC
    • RE: Decayed structures do not call event log.

      Bump

      posted in Technical Issues and Bugs
      CrAzYDubC
    • RE: energyAvailable wrong - shard1

      I wrote my own function to fix this since it's been months with no response. Hit me up on slack on CrAzYDubC and I will help ya out.

      posted in Technical Issues and Bugs
      CrAzYDubC
    • Negative Pixels

      Logged in an saw that I had negative pixels. Here is what I think occurred but I am unable to verify it in my market logs.

      My code executed on two shards at once and ran a deal for 500 pixels on each shard thus throwing it into the negative. Is there anyway to filter out my historical orders for Pixels to try and narrow down this bug for yall?

      posted in Technical Issues and Bugs
      CrAzYDubC
    • Decayed structures do not call event log.

      Decayed structures that get destroyed do not call an EVENT_OBJECT_DESTROYED room log. I believe this is where it should be added. Without it, there is no way for the user to easily see a structure was destroyed by decay.

      https://github.com/screeps/engine/blob/78631905d975700d02786d9b666b9f97b1f6f8f9/spec/helpers/mocks/bulk.js#L34

      Edit. It would seem calling destroy() on it also does not call for the room log.

      https://github.com/screeps/engine/blob/78631905d975700d02786d9b666b9f97b1f6f8f9/src/processor/intents/structures/_destroy.js#L51

      posted in Technical Issues and Bugs
      CrAzYDubC
    • RE: Ability to pass custom heuristic formula to pathfinder.search

      @o4kapuk Well, damn. Then a custom A* is the answer. Thanks man!

      posted in Feature Requests
      CrAzYDubC
    • RE: energyAvailable wrong - shard1

      I reported this bug months ago with no response via ticket.The work around is to pass the active extensions via energyStructures https://docs.screeps.com/api/#StructureSpawn.spawnCreep or destroy the inactive structures.

      posted in Technical Issues and Bugs
      CrAzYDubC
    • RE: Ability to pass custom heuristic formula to pathfinder.search

      Yes. Read the attached article. heuristicWeight equal to the 'scale' listed in the article. I am asking to overwrite the existing A* formula F = G + weight * H, with a different one. I wrote my own A* function, but it will always be slower than pathfinder due to server side caching.

      posted in Feature Requests
      CrAzYDubC
    • Ability to pass custom heuristic formula to pathfinder.search

      As described. It would be nice to be able to pass a custom heuristic to pathfinder as a function.

      http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html

      posted in Feature Requests
      CrAzYDubC