Fixed.
Posts made by Sergey
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RE: Room going from RCL2 to RCL8
> I would really like the devs to clarify, is it their policy to revert player mistakes? How do you decide which requests to fulfill?
The break of RCL2 lasted only 6k tiks (19544756-19550756).
During this time there was no attack so restoring is not affected to anything.
But if it had not restored then the following negative consequences are possible:* Hernanduer is unhappy because he's all thumbs;
* The belligerents are unhappy because they are lost a fair fight;
* Support is unhappy because couldn't help;
* Developers are unhappy because created a button that makes everyone unhappy.Be happy!
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RE: Going very slowly
These were temporary problems (2 hours), now avarage tick is 5 seconds again.
You can monitor the speed of the game: http://status.screeps.com -
RE: Bug report, cannot remove other player contruction site in my own room
Construction site has been removed.
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RE: Bad Walls
I'm sorry, a couple of walls (between W17S8 and W17S9) have removed.
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RE: BUG: Built extractor in unclaimed/unreserved room
This ConstructionSite has been removed. We will fix this in the future.
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RE: Room signs failing to prevent novice zones from appearing
>Â Show me where in the documentation it says that, Sergey.
Let's consider we automate the novice area creating and formalize the documentation of it. Then what additional restriction rules you suggest to add, except:
1. The room is reserved.
2. The room is signed with a message "I'm going to claim this room in a few days." -
RE: Room signs failing to prevent novice zones from appearing
> I’m planning on moving in there this weekend!
tedivm, there are 23 more free rooms signed by you recently that are still remaining in non-novice zones. How exactly do you plan to claim these 23 rooms on this weekend? For example, do you plan to claim the entire area around E38N32 in the next week?
Please understand, signing is just a notice for us, not a restriction. If you want to have some guarantees, please reserve.
If some player or alliance signs the entire map with a message “I’m planning to take over this world very soon” (and it’s technically doable), it won’t stop us from creating novice areas in the game entirely. Your intentions should be not only clear, but also realistic.
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RE: Room signs failing to prevent novice zones from appearing
We understand your concerns, but please take note that when we choose a novice zone to open, we don't consider players' global plans involving several sectors for many months in advance, but only the concrete plan of taking some rooms in the coming days or weeks is being considered. Thank you for understanding.
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RE: Access to source cut off by novice zone wall
This room is fixed now, we're sorry for the inconvenience