In addition: Chrome,Windows 10
EricGuo
@EricGuo
Posts made by EricGuo
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RE: Decoration Sidebar Bug
Plus:I don't have any creep decorations,and I can't modify the name filter that the decorations shown on the sidebar
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Decoration Sidebar Bug
Which shard is affected?
shard3,probably all shards
What happened?
When I go check the new decoration sidebar,I saw many creep decorations,but I only applied a grafiti on that room.So it's weird.And I've found out that my room has ags131's sign.And I know that his scout would pass by from time to time,so I think the sidebar has a functional bug.
What should have happened?
modify the sidebar's logic so the creeps passed by wouldn't be recorded into the decoration sidebar,I think this should solve it
How can we reproduce this?
I'm not sure,but let a creep that has decorations go pass a room with only grafitis maybe help reproduce the problem. And the two rooms should be different players' room.
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RE: creep.room actually returns the room object during last tick
I understood. Thanks for helping
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creep.room actually returns the room object during last tick
Which shard is affected?
shard3,but probably all shards are affacted.
What happened?
Writing my outpost code,my creep kept riding border when they cross the room.
I've logged the room name and found that actually creep.room returns the room object during the last tick,so the creep can't use the OLD room object to search for a container in NEW room.
For example,
I've reached the border of room A,Game.tick is 2,creep.room.name is room A
Next tick,I've reached room B,Game tick is 3,but creep.room.name is still room A
Next tick,I've gone back to room B,Game tick is 4,creep.room.name is room B
What should have happened?
When in tick 3(in the example),creep should get the room B object,not room A
How can we reproduce this?
Just...two rooms,send a creep and creep.say(creep.room) all the time while crossing border
I'm not sure if I described the problem correctly.Sorry for my bad English,but if there is anything I can help,just let me know.
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RE: Invader healer doesn't suicide when there is no attacker
So how about changing the hint text to this?
The healer should suicide when there is nobody to heal
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Can we just rename the spawn in an easier way instead of destorying and rebuilding it?
Also,can the spawn constructionSite show the name of the spawn?
I've claimed my third room today,but it certainly had a bug.I typed name A for my new spawn,but when the construction is finished,I've got a spawn with name Spawn1.Which had a great influence to my code(I have to rewrite all my creep configs because of this)
Just wondering,can we just rename the name of the spawn by clicking a button and typing a new name?Destorying and rebuilding takes a lot of time and work.Also,if we can see the name of the spawn when it's constructing,it'll be easier to avoid some bugs.right?
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RE: Invader healer doesn't suicide when there is no attacker
I've got the same problem.
And I've find out a way to reproduce it.
1.Create three invaders,one attacker and two healers
2.Attack the healers with tower
3.When the healers are healing themselves,Delete attacker suddenly
PS:Put the healers next to the tower and surround them with walls while putting the attacker far away from the tower can reproduce the problem easier