I has been too encountering this issue quite a bit, mostly when left the computer hibernating for a while and relog in. It's been one and a half years since I first encountered this bug.
iamgqr
@iamgqr
Posts made by iamgqr
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RE: Visual bug (Broken lighting and rotating yellow planes)
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RE: getUsedCapacity fast-cache causes double counting of resources
Similar issues, but on local private server. I was using
for...in
on aStore
object, and the key_sum
appears before all other valid resources. -
RE: SOS!!!
Please fix that. What's your code supposed to do? What's its behaviour now?
http://www.catb.org/~esr/faqs/smart-questions.html
And it's better to ask these basic questions on slack #help channel.
The first issue I spotted is that your first couple of lines are using both
creep.memory.mule
andcreep.memory.muleing
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Game.market.getOrderById returning incorrect price
I'm on shard 2, and was running
Game.market.getOrderById
on some of my sold-out orders. This is what I got:Apparently it's returning the wrong price. The order price should be 0.019. Interestingly, it went back normal after I extended it.
Reproduce: Just run
Game.market.getOrderById
with an id of a 0 remaining order, no matter the order is a sell or buy order. It seems that it will always return 1/1000 of the price. -
energyStructures option for renewCreep
I think it would be better to choose which structures to draw energy from when renewing creeps, since spawnCreep already has the same option.
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RE: Draft: NPC Strongholds
Thinking it's making the world less noob-friendly...