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    ObamaLlama

    @ObamaLlama

    23
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    2006
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    Posts made by ObamaLlama

    • RE: Forced to Sacrifice to the Portal Gods

      Have you tried checking shard 2 and three quarters? Maybe theyve gone on a fantastic magical journey

      posted in Technical Issues and Bugs
      ObamaLlama
    • RE: Enabling power on rooms

      @mrfaul Y tho

      posted in General Discussion
      ObamaLlama
    • RE: [Discussion] Uniformity of the world

      @mrfaul said in [Discussion] Uniformity of the world:

      Opinion incoming:
      I can't stand the notion "that things are this way, and should stay this way" without even considering alternatives.
      It is a shame that this discussion degraded to a match between opinions.
      Just look at the adjustment of the room constants a while ago, wasn't that a good thing?

      I dont think we should drastically change the fundamentals of the game because we theorised that it'd be nicer. The grass is always greener on the other side as they always say. I feel like you just have a different vision of what the game should be than everyone else here.

      Id be interested to see your suggestions play out and you can always start up your own private server and change everything yourself. Screeps servers give you an incredible level of control over the game engine

      posted in General Discussion
      ObamaLlama
    • RE: Need some help improving my CPU usage

      Game.getObjectById exists for a reason

      posted in Help
      ObamaLlama
    • RE: Subscription Perks for shard3

      I dont think anything extra should be added to subscribers. The point is that youre purchasing a service of CPU time from the server. Any cosmetic options should be available to all players. There isn't any reason to limit them behind a paywall whereas the subscription is getting you a service that cost money to be provided to you (Server upkeep). Id rather keep the subscription as a service for hire rather than a premium version of the game

      posted in Feature Requests
      ObamaLlama
    • RE: PTR Changelog 2018-11-01: Creep.pull()

      @orlet You would still be able to move past them diagonally if they were next to each other diagonally but you could probably make them create a solid line but it would slow down how fast you can get to places

      posted in News & Announcements
      ObamaLlama
    • RE: PTR Changelog 2018-11-01: Creep.pull()

      @o4kapuk Can you pull someone that has fatigue remaining?

      posted in News & Announcements
      ObamaLlama
    • RE: PTR Changelog 2018-11-01: Creep.pull()

      I cant wait to implement a 50 heal part creep station being carried around by my attackers or just drop a 50 work part creep at someones walls. Ultimate siege strats

      What happens to the fatigue gain of the pulling creep when the pulled creep has move parts? Do they contribute to reducing fatigue gain?

      posted in News & Announcements
      ObamaLlama
    • RE: My code for unloading energy is very inefficient. Can i have some help, please?

      @calfa thatll definitely record the CPU usage for each time its run so once for each creep. Over the last few months Ive been rewritting my code over and over again in simulation so idk how many rooms I can really work in

      posted in Help
      ObamaLlama
    • RE: My code for unloading energy is very inefficient. Can i have some help, please?

      @calfa The only thing I can think of that uses a lot of CPU is findClosestByPath but thats definitely not gonna use 4 or 5 cpu. How are you recording CPU at the moment? is it per loop or per function run? How many creeps are running it?

      posted in Help
      ObamaLlama