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    TgDgNU

    @TgDgNU

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    Posts made by TgDgNU

    • RE:

      It should be some kind of bug if the creep reports the wrong roomName while visually being in the other one. But more likely something is wrong in your code, so go for more debugging and post here a history link + debugging that you have done.

      You may test your code by manually specifying the position you want, like creep.moveTo(new RoomPosition(7,22,"E7N24"));

      or use creep.moveTo(new RoomPosition(25,25,"E7N24"),{range:24}) to just enter the room you want

      posted in Technical Issues and Bugs
      TgDgNU
    • RE:

      Maybe you should add Game.time to the debug to check if your code runs every tick (it seems the most likely problem).

      You can also just moveTo destination controller position without travelling to the exit first.

      posted in Technical Issues and Bugs
      TgDgNU
    • RE: Quiting screeps

      Yep, sad to see the company moving on to next projects and mostly abandoning the core game.

      posted in General Discussion
      TgDgNU
    • RE: On the defensive power of strongholds

      @tigga Shouldn't nukes destroy all the container content in the room?

      posted in General Discussion
      TgDgNU
    • PowerBanks with negative ticksToDecay

      Should be visible at https://screeps.com/a/#!/history/shard2/E30S3?t=20746800 , but there are some problems with history at the moment

      0_1574944408367_cba223d2-2165-4338-bfae-79e98c0426aa-изображение.png

      posted in Technical Issues and Bugs
      TgDgNU
    • RE: Invader Cores suck. No Invader Core Shard

      I'd like to add an alternate opinion.

      I think strongholds are GREAT! So much fun and opportunities to make something clever. I like them even more then powerCreeps, although they are great too ; )

      posted in General Discussion
      TgDgNU
    • [Shard 2] All history gone

      It shows "NO DATA" for any room/tick.

      posted in Technical Issues and Bugs
      TgDgNU
    • RE: Draft: factories and commodities (new crafting/trading mechanic)

      Will those commodities have any use except for trading?

      I expect it will cause great price inflation with much more income from the NPC traders and nowhere to spend those extra credits.

      posted in News & Announcements
      TgDgNU
    • RE: PTR Changelog 2019-02-01: Power Creeps

      When I read about loosing a power level, I thought it to be quite ridicilous too.

      Having experimental periods or long cooldown for recreating a creep is a much better idea. As for the details - maybe 30 periods is too much, but they definetely should be replenished periodically.

      posted in News & Announcements
      TgDgNU