@artch That seems pretty quick for the reaction time change, I am not even sure, that everyone affected by it has even read about it yet. The other 3 changes are all additions/fixes (and great! I was eagerly waiting for them). But reaction time change might force people to change their code.
mmmd
@mmmd
Posts made by mmmd
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RE: PTR Changelog 2018-02-28: lab reaction time
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normal respawning impossible for GCL > 3
When I try to respawn in a normal room (non novice, non respawn), I get the
"This room is marked as Novice Area. Only players with Global Control Level < 4 can spawn here. Please choose another room."
error message. I tried it in multiple rooms. I can respawn in the one blue respawn sector.
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RE: Vision in a room I shouldn't have
Bug is still there, so is this intentional or not?
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RE: Notes on the Market and suggestions for improvement
I think the energy send orders are a different issue (loosing energy when you try to buy some would constitute a bug for me).
I agree, that for new players trading is very expensive, since there aren't many people nearby, who are trading. I also agree that transfer cost are very high, the closest order i ever found on the market, was a NPC order at 15 range for my minerals and that is allready almost 100% transferCost.
I wouldn't base my judgement on perceived player percentages though, because how many people of those 83% are zombies or players with a very early code base? Judging from my surroundings and that i was top 200 in energy after 1 month of playing, I would say almost all of them, but I would hope the devs have better statistics on that.
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RE: buying energy from sell orders
The issue is not about whether or not paying two times the amount of energy to transfer some minerals is worth it or not. I know that selling minerals might not be worth it in many places ... but it is fundamentally working just unprofitable.
What I was critisizing was the haviour of energy sell orders only, since you don't actually get anything most of the time:
filling a buy order:
The buyer gets amount energy.
The seller sends (1+transferCost)*amount energy.
filling a sell order:
The buyer gets/spends (1-transferCost)*amount energy.
The seller sends amount energy.
The issue is that (1-transferCost) is negative for ranges above 15. It would make more sense if the transferCost would be payed as a percentage of the energy in a sell order. So that you would get 1/(1+transferCost), which would be same percentage of the transfered energy as it is in a buy order.
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buying energy from sell orders
I think buying energy from sell orders should deduct the transfer cost from the order amount.
As it is right now you pay more energy for most orders, than gets send to you. So you are actually paying credits to lose energy.
Maybe you should recieve (Math.floor(amount /(1+transferCostMultiplier))) instead or something similar.
I know that behaviour would be different from all other orders, but at least it would work.
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RE: Notes on the Market and suggestions for improvement
I agree that the fees are too high, especcially when you consider how big players get. Trading past your neighbors can already mean >10 range. NPC trading post can be quite far away too (never seen one, who is closer than 15 for my minerals and that rarely as well).
But I think the main reason why so few players participate in the market, is that boosting is underused and most people on the map are in the energy only phase. They might want to sell minerals to buy energy, but there just aren't enough people who use minerals without mining them on their own.
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remove FIND_DROPPED_ENERGY from autocomplete
Because it has the same value as FIND_DROPPED_RESOURCES, 106, and means something else than it's name suggest, it leads to confusion for new players (one of the most commin questions in slack #help, is why creeps have RESOURCE_X in their inventory).
I understand that it is still there to keep legacy code from breaking, but wouldn't it be possible to not display it in autocomplete?
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withdraw wrong ERR code
If you try to withdraw from an enemy structure, when the room is in safe mode, it returns an -12 ERR_NO_BODYPART.