@dissi said in PTR Changelog 2018-02-28: lab reaction time:
attacker runs out of boosts
Should read as "runs out of credits". So, again game seems to be a bit more versus new players.
@dissi said in PTR Changelog 2018-02-28: lab reaction time:
attacker runs out of boosts
Should read as "runs out of credits". So, again game seems to be a bit more versus new players.
I think better solution will be in increasing number of ingredients to produce T3 boosts. Like a 5*T2 + 5X = T3, or something like that. Not one-to-one like now. It will raise usability of T2 boosts.