Explain please i want to know how much CPU used my scripts I made 3 cuts
console.log("Start = " + Game.cpu.getUsed());
..
console.log("T = " + Game.cpu.getUsed());
..
console.log("Var = " + Game.cpu.getUsed());
I expect next log
Start = ????
Var = ????
T = ????
.. and repeat
Start = ????
Var = ????
T = ????
But i revived next Logs, why "T" was display without "Start" and "Var" after some cycles
[4:02:53 PM] [shard1]Start = 0.295728
[4:02:53 PM] [shard1]Var = 2.758834
[4:02:53 PM] [shard1]T = 9.199415
[4:02:55 PM] [shard1]wall repair time! walls.length = 0
[4:02:55 PM] [shard1]nothing damaged enough to repair
[4:02:55 PM] [shard1] E = 504/800 Lo = 3/3 HR = 1 UP = 3 BU = 4 DD = 0
[4:02:57 PM] [shard1]Start = 0.19143
[4:02:57 PM] [shard1]Var = 2.036277
[4:02:57 PM] [shard1]T = 7.996323
[4:02:59 PM] [shard1]T = 5.138256999999999
[4:03:01 PM] [shard1]T = 4.808282999999999
[4:03:03 PM] [shard1]T = 5.401028999999999
[4:03:05 PM] [shard1]T = 5.394404
[4:03:07 PM] [shard1]T = 4.252630999999999
Code
console.log("Start = " + Game.cpu.getUsed());
require('prototype.spawn')();
var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleDamager = require('role.damager');
var roleTower = require('role.tower');
var roleWarlord = require('role.warlord');
var roleMiner = require('role.miner');
var roleLogist = require('role.logist');
// setup some minimum numbers for different roles
var minimumNumberOfHarvesters = 1;
var minimumNumberOfMiners = 2;
var minimumNumberOfLogists = 3;
var minimumNumberOfUpgraders = 3;
var minimumNumberOfBuilders = 4;
var minimumNumberOfRepairers = 0;
var minimumNumberOfWallRepairers = 0;
var minimumNumberOfDamagers = 0;
var minimumNumberOfHealers = 0;
var minimumNumberOfWarlords = 0;
var HOME = 'W38N28';
var TargetIndex = 'W39N29';
console.log("Var = " + Game.cpu.getUsed());
module.exports.loop = function () {
// check for memory entries of died creeps by iterating over Memory.creeps
for (let name in Memory.creeps) {
// and checking if the creep is still alive
if (Game.creeps[name] == undefined) {
// if not, delete the memory entry
delete Memory.creeps[name];
}
}
// for every creep name in Game.creeps
for (let name in Game.creeps) {
// get the creep object
var creep = Game.creeps[name];
// if creep is harvester, call harvester script
if (creep.memory.role == 'harvester') {
roleHarvester.run(creep);
}
// if warlminer call miner
else if (creep.memory.role == 'miner') {
roleMiner.run(creep);
}
// if warlminer call miner
else if (creep.memory.role == 'logist') {
roleLogist.run(creep);
}
// if creep is builder, call builder script
else if (creep.memory.role == 'builder') {
roleBuilder.run(creep);
}
// if creep is repairer, call repairer script
else if (creep.memory.role == 'repairer') {
roleRepairer.run(creep);
}
// if creep is wallRepairer, call wallRepairer script
else if (creep.memory.role == 'wallRepairer') {
roleWallRepairer.run(creep);
}
// if creep is longDistanceHarvester, call longDistanceHarvester script
else if (creep.memory.role == ('longDistanceHarvester')) {
roleLongDistanceHarvester.run(creep);
}
else if (creep.memory.role == 'damager') {
// creep.say('hi');
roleDamager.run(creep);
}
// if warlord
else if (creep.memory.role == 'warlord') {
roleWarlord.run(creep);
}
// if creep is upgrader, call upgrader script
else if (creep.memory.role == 'upgrader') {
roleUpgrader.run(creep);
}
// if creep is upgrader, call upgrader script
else if (creep.memory.role == 'healer') {
roleHealer.run(creep);
}
}
console.log("T = " + Game.cpu.getUsed());