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    Feature Requests

    • "CPU Limit reached" emails
      • Dissi

      3
      3
      Posts
      4339
      Views

      I'm also constantly getting these messages now.
    • allies and ramparts
      • bonzaiferroni

      8
      8
      Posts
      10327
      Views

      Yea.. thats the issue... finding someone to trust... *eyes everyone carefully*
    • Minimum Window Width
      • MyrddinE

      2
      2
      Posts
      3103
      Views

      Note: Only talking about the Steam application, not the browser window which obviously can be resized as far as you want.
    • Enter shouldn't autocomplete.
      • MyrddinE

      3
      3
      Posts
      4297
      Views

      I suspected this was the case, but it's always worth a try.
    • Document CONST
      • MyrddinE

      2
      2
      Posts
      3228
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      We've just added a hover note to all CONST labels in the docs.
    • Held Resource GUI Improvement
      • MyrddinE

      3
      3
      Posts
      4593
      Views

      This actually makes sense. We would implement it in the future patches.
    • Disable/enable ramparts (gates)
      • Delta

      3
      3
      Posts
      4170
      Views

      This feature has been introduced in this changelog.
    • Improvements to Notifications
      • tedivm

      2
      2
      Posts
      3140
      Views

      I would second having combat notices (specifically relating to other players attacking) separated out. Having separate frequency settings for these would be great as well. Perhaps also have an option to disable cpu limit notices - usually I'll get a notification email that is just letting me know that, at some point, the cpu limit was breached once.
    • PTR Request- Trigger Invasion and Room History
      • tedivm

      2
      2
      Posts
      1864
      Views

      Now you can manually create invaders in the simulation and on the PTR using this new feature:
    • Move respawn button out of top-right menu
      • Dissi

      1
      1
      Posts
      1528
      Views

      No one has replied

    • Idea: Possibility to upgrade buildings
      • Dissi

      6
      6
      Posts
      7176
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      Even more reason to stockpile ghodium!
    • Using CLAIM part to turn enemy structures into your own
      • CursedFlames

      2
      2
      Posts
      3643
      Views

      I like this new use. At the moment Claim parts seem to be underwhelming as their use seems very limited.
    • GUI vs API: Placing Flags
      • Amadox

      4
      4
      Posts
      8246
      Views

      As a workaround, it is possible to create a flag in a room you can see, and then (on the next tick) use setPosition to place it into any room.
    • Statistics improvements
      • ThyReaper

      1
      1
      Posts
      3053
      Views

      No one has replied

    • Game Mechanic Constants
      • ThyReaper

      4
      4
      Posts
      5332
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      Thanks for pointing out that file, that'll be helpful. Still, I'd prefer it to be officially documented - otherwise, the constants aren't necessarily guaranteed to be defined going forward.
    • Make CLAIM part more useful, add boosts!
      • Dissi

      3
      3
      Posts
      5163
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      somewhat related, the docs say this about dismantling:  "If applied to a hostile controller, decreases its downgrade or reservation timer depending on the CLAIM body parts count (with the minimum of 5 parts)" ...kinda makes it sound as if with 5 CLAIM, the timer would decrease by 5, with 6 by 6, etc. might need some rephrasing.      
    • Make Home button useful
      • wicked

      4
      4
      Posts
      5487
      Views

      It would be nice if the "World" button jumps to the same location as this button:    Makes navigating a lot easier.
    • Send messages via code
      • ichy-wayland

      4
      4
      Posts
      5294
      Views

      This post might be of interest to you guys:   http://screeps.com/forum/topic/1227/Guilds-Clans-Groups-for-screeps-players    It's currently on the roadmap
    • Fix room changing code
      • tedivm

      2
      2
      Posts
      2182
      Views

      I know this can be tedious, but it's done for a reason: The code currently doesn't allow for 2 creeps to stand on 1 tile, It's possible to block a room completely by just letting small creeps stand on an edge (just like noobie walls) The altering between rooms prohibits this kind of behavior.   It''s kind of counter-intuitive (Had problems as well) but it's one of the hurdles to overcome.
    • 'Light' Theme
      • tedivm

      1
      1
      Posts
      1891
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      No one has replied

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