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    Feature Requests

    • Change the respawn mechanics when beaten by player
      • Puciek

      16
      16
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      This is much worse then stated above: As the respawning player's controller upgrades to level four, they will gain three extra uses of safe mode (one for each update). If they use even one of these, this extends the time of the cycle by 20,000 ticks, meaning that no matter how fast you attack, they will still be able to respawn before their controller fully decays, with an overlap of more than 9000 ticks.
    • Stop defaulting me to Sim/Tutorial in new browsers
      • Admiral

      3
      3
      Posts
      3871
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      Along those same lines it would be nice if we only got the "New GCL" message once instead of once per browser.
    • comms station structure
      • WarInternal

      4
      4
      Posts
      5368
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      See this thread.
    • API Token and Websocket requests
      • ags131

      4
      4
      Posts
      6025
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      Yes, we indeed have API keys feature in our TODO list (see here and here), but there are a lot of other important tasks in it at the moment. We probably should add this to our public roadmap anyway.
    • Creeps .ring(color)
      • Tanjitsu

      2
      2
      Posts
      3457
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      Yes let Creeps carry their own ICON / APPREARANCE ... names are last century ...    to others they can look as always or not? would be very interesting ... so we have BODYPARTS, CARRYCAPACITY and MOOD / api changable state... 
    • Add Room.findPath option to not generate the default CostMatrix?
      • sparr

      2
      2
      Posts
      3023
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      Looks like PathFinder.search method is more suitable for your use case then, since it doesn’t generate a CostMatrix by default.
    • Wound/Debuffs
      • Knightshade

      1
      1
      Posts
      2834
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      No one has replied

    • Strategic Structures
      • Knightshade

      1
      1
      Posts
      2872
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      No one has replied

    • Camouflage structure
      • WarInternal

      3
      3
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      I'm pretty flexible on the implementation details. Maybe it's a purely aesthetic, visual change and doesn't affect the find or look calls, as you need room visibility still, which means you would either need a unit in the room or an observer. Even if it only affects the UI, it could still offer a minor strategic difference.
    • Change error notification behaviour
      • akuukis

      5
      5
      Posts
      6452
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      Yes, I was talking about changing it mid-script
    • Add a third optional parameter (exit) to spawn.createCreep
      • stybbe

      1
      1
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      3144
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      No one has replied

    • Please add a say() method on structures.
      • Entity

      3
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      Yeah. What will they think of next. Walking trees?
    • Client change: Mouse scroll does panning, not zooming
      • Admiral

      1
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      2491
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      No one has replied

    • Documentation request: order of execution of different actions
      • sparr

      7
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      The docs have a priority list for if you try to use/transfer more energy than you have.They don't have a list for if you try to get/receive more energy than  you can hold.I did some testing in sim. creepA with capacity 100 tried to pickup 100 and withdraw 100 in the same tick, and creepB tried to transfer 100 to creepA. Regardless of the order I put in the commands, the withdraw won and the other two didn't happen. Without withdraw, pickup beat transfer. I did not test reversing the roles (I've heard that sometimes creep age matters).
    • Flag removal
      • shadow_bird

      1
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      2607
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      No one has replied

    • Reinstate newbie walls for new players
      • Puciek

      24
      24
      Posts
      53420
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      This feature has been implemented on the PTR in test mode.
    • Display info from memory on UI
      • Mazen

      1
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      2156
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      No one has replied

    • API documentation link button in-game
      • 1wsx10

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      1860
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      No one has replied

    • Visually represent areas scheduled to become novice
      • Atavus

      1
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      1597
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      No one has replied

    • Add energy spent on terminal transfers to room overview
      • tedivm

      1
      1
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      1223
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      No one has replied

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