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    Feature Requests

    • Respawn delay after being wiped
      • CGamesPlay

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      From my understanding the respawn delay is meant to prevent abuse- such as a player jumping around and creating "safe mode barriers". I think a good compromise would be to waive the delay for the first respawn of the day, but then add it in to any respawn after that.
    • Portals for shard2 edges
      • Kamots

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      I've got a claimer to the nearest room in the next block of 4 but it still faces the same problem as described here: https://screeps.com/forum/topic/2040/shard2-and-future-claimed-corner-rooms I think something needs to be done regarding inter-shard players getting stuck in the outlying areas.
    • Fog of War (alternative shard rules)
      • DoctorZuber

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      I love the idea of a mod for private servers, but agree that this wouldn't be good for the public server. I'm a little bias though, as it would probably kill most of the third party tools I work on (the League of Automated Nations and the bot in #thewarpath being the biggest).
    • [Market] Up the limit of open orders
      • Dissi

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      +1 for market orders amount based on GCL, it makes perfect sense
    • Show neutral/source keeper rooms in world overview
      • SystemParadox

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      If you install greasemonkey or tampermonkey (depending on your browser) you can always use @Esryok's room claim assistant script. It adds a lot more visuals to room claiming, such as turning all claimable rooms with two sources green.
    • New/More tutorials?
      • novice

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      You might want to take a look at our Contributed Articles program.
    • Respawn cooldown timer
      • DoctorZuber

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      No one has replied

    • Add respawn and novice zone countdowns to controllers (or even a boolean)
      • tedivm

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      On this topic, it would be great if the non-player walls with a countdown had the countdown accessible in game.
    • Mobile screeps
      • Othlen

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      You can get some info using the Spawn1 mobile app, but it is very much a work in progress and hasn't been updated since shards came out. You can join us in #spawn1 on slack if you're interested in helping development on it.
    • Update the findPath documentation.
      • Amaroq64

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      It would also be cool if all the pathfinding functions were in the same place.
    • Get reference to selected entity in console
      • kalaan

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      This. I like that idea a lot. ive gone so far as to do stuff like global.goid = Game.getObjectId; just to make it easier to access stuff, but yes. this would make life so much easier.
    • Add a checkbox to account settings to suppress hard and soft reset error messages
      • xsinx

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      I'd want this
    • Client display of creep/extension/spawn energy
      • sparr

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      No one has replied

    • Debugging steam private server
      • ignarl

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      I've never tried it myself, but you might want to install screepsmod-user-script-debug.
    • exposing manual garbage collection function with Isolated virtual machines runtime
      • SemperRabbit

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      I completely understand. If they come back and say its too difficult, I would be disappointed, but wouldn't judge em for it lol
    • Moon/mars-flavored world?
      • drusepth

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      No one has replied

    • WebAssembly?
      • AJMansfield

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      Experimental WebAssembly support has been enabled just now on the PTR.
    • Exclude/deprioritize aggressive sectors in world_start_room
      • sparr

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      @dissi-mark One of the big problems with using the creeps lost statistic is that most of the creeps lost are due to invaders in remote rooms. I think a much more useful statistic would number of structures destroyed.or damage done to structures
    • This topic is deleted!
      • WarInternal

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    • Offline mode
      • horst1

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      I would also love this feature to be added. Actualy, I just bought the game thinking about a nice developing time with the game when I'm traveling, time when I'm completely offline.

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