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    Technical Issues and Bugs

    • Unsolved Stats Energy Overflow
      • tron

      4
      4
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      4725
      Views

      Energy harvested stat has been reporting unexpectedly high for 3 weeks or more for all players/shards. It appears energy harvested is incorrect in the player overview and on the world map for 1 hour, 1 day and 7 days
    • Unsolved Server issues
      • Tigga

      14
      14
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      I have a guess. If MMO uses multiple clusters or containers that runs players code, maybe sometimes ballancer picks wrong instance for particular player and alternates that between different ticks. Maybe hash collisions
    • Solved Room.deserializePath(path) not a funtion
      • ayrtep

      4
      4
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      Ok I worked out what my problem was. I was calling deserializePath on a room object rather than the room. eg creep.room.deserializePath(myPath) rather than Room.deserializePath(myPath) Guess the documentation was too cleaver for me.
    • Unsolved When zoomed out the map view keeps reloading all the data and is really slow
      • SystemParadox

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      1
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      2478
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      No one has replied

    • ?

      Solved PEBKAC: ERR_BUSY return code from Terminal?
      • Guest

      3
      3
      Posts
      2234
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      https://github.com/screeps/engine/blob/master/src/game/structures.js#L714 Yeah, you're right. What is the line executing send? Does it work on the main server?
    • Unsolved Steam game client doesn't exit properly
      • PowerDuDe

      6
      6
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      7702
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      Did you open the API docs through a link in the Ingame client?
    • Unsolved pos.findPathTo error not respecting roads as it should
      • Nidit

      4
      4
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      4966
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      @smokeman It did not solve the problem to put " plainCost: 2, swampCost: 10". Still the same result
    • Unsolved Cannot read property 'main' of undefined
      • hwy

      7
      7
      Posts
      7319
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      @mrfaul OK, next time I will add a title. I have a main.js like everyone does. This error happens not every tick. Most of the time, my code runs normally, so I think it's a problem of the server.
    • Unsolved Flag Bugs.
      • likeafox

      8
      8
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      11483
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      Wait, this issue should be currently fixed.
    • Unsolved Undefined ticksToLive
      • Dordrow

      5
      5
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      5359
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      Hasn't that always been the case? I found my commit where I added ticksToLive === undefined ? CREEP_LIFE_TIME : ticksToLive to my bot (exactly because it's undefined on the first tick) and it's from September 2017.
    • Unsolved Visual bug (Broken lighting and rotating yellow planes)
      • ERIKER

      8
      8
      Posts
      9679
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      I has been too encountering this issue quite a bit, mostly when left the computer hibernating for a while and relog in. It's been one and a half years since I first encountered this bug.
    • Solved Missing Map Assets
      • Gankdalf

      3
      3
      Posts
      4962
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      For anybody that encounters this issue now, I was able to fix it by copying the assets directory out of node_modules/@screeps/launcher/init_dist into the location where by db.json file is located. I had messed up launching the server initially and removed some files and assets must have been one of those things I removed.
    • Can't place constructionSite at room edge
      • PowerDuDe

      8
      8
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      7780
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      @geir1983 Oh, okay.. thanks
    • Unsolved Local host in steam client
      • Zolcsika

      2
      2
      Posts
      3087
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      solved. after i removed GCL to CPU mod it works.
    • Unsolved Script errors should not prevent console commands from running
      • WarInternal

      2
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      3573
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      Trying to do the "right" thing in all the edge cases is sticky. But I think wrapping the main loop execution in a try and moving the console commands to a finally would work for most cases. https://github.com/screeps/engine/blob/master/src/game/game.js#L504 Where this goes wrong is if the console also throws an error, but since console command should be transient the edge case shouldn't be persistent.
    • Unsolved Pull across Room frontiers
      • Eddyosos

      4
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      I once experimented with pulling for low RCL remote colony w/ one tow-truck and a few immobile creep types. The way Tigga described is the way I used, first creep had to find/had set a location where enough room was to pull (an exit tile w/ enough room), then move there. Next tick their in the next room and wait, the tick after they blink back to the other room next to the creep, issuing a pull toward the next empty exit tile. So that the puller moves to the new exit tile, and the pullee moves to the previous exit tile. Now that their both on the exit tile, the puller can move off but has to wait a tick while the pullee goes back between the rooms, once the pullee is back the puller can move it into the room. As mentioned in the previous post, if the pullee has just one move part, it avoids alot of the waiting because it can navigate the border crossing easier. I think there may have been another way mentioned in slack? But I don't recall.
    • Unsolved Room Overview is Broken
      • BigSean

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      @smokeman yeah that seems to work! Weird that there's an option to look at other player's rooms. Maybe it includes historical data of when I owned it in the past?
    • Unsolved inactive structure store.getUsedCapacity returns null
      • Jumpp

      7
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      It should be fixed now on the official server, and on community servers starting from version 4.1.5.
    • Solved Github integration is not working (or I am confused)
      • SHADOWELITE7

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      Is it actually resolved?
    • Unsolved Console output is not working
      • Hoshimoriyo

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      3140
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      "use chrome" is probably the easiest fix for this, the game is built for chromium afaik

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