Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. Technical Issues and Bugs
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes

    Technical Issues and Bugs

    • Structure LINK is immortal???
      • butcher

      5
      5
      Posts
      7269
      Views

      Thanks for reporting, this must be already fixed by now.
    • Exceptions showing up as "[object Object]"
      • edanaher

      2
      2
      Posts
      4212
      Views

      And less than 20 minutes after I post this, it appears to be fixed. Thanks!
    • github repo sync issue
      • chad3814

      1
      1
      Posts
      3616
      Views

      No one has replied

    • Game.structures does not include links
      • avdg_

      5
      5
      Posts
      7101
      Views

      Thans @Artem for fix and for cleaner filter expression.
    • Bug Source Keeper
      • butcher

      2
      2
      Posts
      3961
      Views

      working again
    • Creep stuck
      • QzarSTB

      10
      10
      Posts
      14471
      Views

      Thanks for reporting, fixed.
    • Pathfinding to adjacent positions
      • Silly_Sausage

      3
      3
      Posts
      5945
      Views

      I'm checking if there is exactly 1 space (a path of 2 steps) between 2 locations. But I keep getting results where the positions are adjacent. This never used to happen and doesn't happen for all adjacent pathfinding, only some particular situations. I could use some kind of workaround but it would be a lot easier if the pathfinding results were reliable.
    • Outdated tutorial
      • cmkilger

      2
      2
      Posts
      3898
      Views

      Thanks for reporting, fixed.
    • Strangeness around being wiped out and respawning in same room
      • edanaher

      5
      5
      Posts
      8332
      Views

      Defensive walls are set for 3 days for newly registered players only. If you respawn during this period, the walls will be set just for 3 hours. Respawning wipes all the creeps and facilities of other players. It is done with the sole purpose of simplifying the beginning stage for newcomers. However, we will watch how these mechanics affect the game and will quite possibly make adjustments.
    • Code editor and non-ASCII characters
      • nugarin

      3
      3
      Posts
      6010
      Views

      i got the same problem but there are with just ASCII i don't have non ASCII on any line still same problem.
    • Ramparts around built spawns
      • Vendan

      1
      1
      Posts
      3409
      Views

      No one has replied

    • Cursor(text) doesn't align with code.
      • TheSec

      1
      1
      Posts
      3450
      Views

      No one has replied

    • Link costs 6% to use, not 3% as the documentation says
      • super_aardvark

      2
      2
      Posts
      4680
      Views

      Thanks for reporting, fixed.
    • Are path finding results cached?
      • Silly_Sausage

      3
      3
      Posts
      5459
      Views

      That's specifically for the moveTo function, to store a path between ticks. I'm talking about caching a path finding result for reuse within the same tick. I'm pretty sure it happens, but I don't think it's mentioned anywhere in the API docs.
    • Pathfinding problem
      • super_aardvark

      3
      3
      Posts
      5919
      Views

      Looks like this is fixed, thanks!
    • Unable to build link through interface
      • Myzaree

      6
      6
      Posts
      8779
      Views

      Question about the transfer cost - It's stated that it is 3% - what happens when I transfer energy from which the 3% is less than 0.5 units - will this be rounded up or down (making the transfer free) ?
    • maxEnergy of spawn is only 300
      • Avicenna

      4
      4
      Posts
      6074
      Views

      Please take note that this is the Early Preview stage with the whole purpose of testing things. We can't slow down the development process by delaying features and fixes deployment. But we certainly will make such warning announcements in the release version. Sorry for the inconvenience and thank you for participating in the Early Preview!
    • Can't view room
      • super_aardvark

      4
      4
      Posts
      7332
      Views

      More info: as soon as I own anything in the room (even a flag), it becomes visible as normal. As soon as I don't own anything in the room, the room map disappears. Other rooms don't behave this way; is this an intended effect in some rooms? If so, is there a Room property that can distinguish this?
    • Spawn.transferEnergy fails but returns OK
      • super_aardvark

      9
      9
      Posts
      15189
      Views

      Okay, I guess I'll have to create some kind of priority system to make sure that energy gets delivered to the creeps that need it most, since only one can receive it each tick.
    • Losing screen
      • QzarSTB

      4
      4
      Posts
      6910
      Views

      It also doesn't account for energy in Extensions. That used to be useless without energy in the Spawn, but now you can build new creeps with energy in Extensions only.

    Move Topic