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    Technical Issues and Bugs

    • Can't claim controller
      • Avicenna

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      It would definitely be nice to have more information about it. My guess was based on how different it looked from all the other rooms. The indiegogo page says that 6 were bought out of 10. So far that's the only one i've been able to find that looks intentionally designed so i have no idea where the other five went.
    • What's wrong with findPath?
      • 3axap4eHko

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      Also I'm worried about moveTo method that does not return ERR_NO_PATH for the first case
    • Energy do not collects at one object.
      • Misha

      1
      1
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      No one has replied

    • wrong movement costs
      • chris

      8
      8
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      9346
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      I've got the same issue in W9S9
    • Creeps can't travel from E4N7 to E4N8
      • chad3814

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      No one has replied

    • CPU volatility
      • QzarSTB

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      4
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      Agree. Also things as creating empty objects or searching room has annoying high volatility. For example, var t=Game.getUsedCpu(); for(i=0;i<100;i++){ Game.rooms.W4N5.find(FIND_DROPPED_ENERGY); // 1.5-5.5 CPU }; console.log(Game.getUsedCpu()-t); Spends 1.5 to 5.5 CPU units despite the averaging of 100 calls. I did several tests and you can see how much each eats CPU at the bottom of (https://github.com/Akuukis/screeps)
    • Creeps have conflicting names
      • Portpoise

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      No one has replied

    • been getting this error
      • chad3814

      3
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      Is it possible to move to another room in a different way?
    • Speech bubble edge is sometimes lagging behind
      • nugarin

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      No one has replied

    • sometimes road construction sites are placable on a newly completed road
      • chad3814

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      2927
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      No one has replied

    • Object.defineProperty does not work
      • 3axap4eHko

      8
      8
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      12035
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      You're welcome; Do define a setter as well, if you wish to be able to replace the whole object @ the memory index for the given source.
    • Ingame scripteditor resolution isn't updated
      • kallitokaco

      1
      1
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      No one has replied

    • When building, looks like site can't be completed when near max
      • stealth

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      It looks like the case is that I queued more buildings than allowed. Maybe you shouldn't be able to queue more build sites for structures your level doesn't allow? Specifically, extensions...
    • FIND_MY_SPAWNS just stopped working
      • uyt95

      7
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      Sorry for that. It must be fixed now.
    • All my spawns just dissapeared!
      • DarkTrooper7

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      @nugarin, that sure is possible, but not very reasonable. In my opinion, workers should have the possibility to demolish buildings, (and perhaps gain a small amount of the energy invested back).
    • Saving code in popped out window loses changes in main window
      • David

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      1
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      2757
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      No one has replied

    • Working with multiple links
      • GrandonBroseph

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      1
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      3011
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      No one has replied

    • Source keeper wierd
      • akuukis

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      No one has replied

    • Cannot use moveTo, harvest, or transferEnergy on target stored in memory
      • pmaidens

      8
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      I'll just leave this here, it is a helper function that deals with the room position issue without needing to use the Game.getObjectById function: /** * @param {number|object} x * @param {number} [y] * @param {string} [roomName] * @returns {RoomPosition|boolean} */ var getRoomPosition = function (x, y, roomName) { if (!x) return false; if (typeof x == 'object') { var object = x; x = object.x; y = object.y; roomName = object.roomName || object.room; } return new RoomPosition(x, y, roomName); }; global.pos = getRoomPosition; // Usage: creep.memory.target = creep.room.find(FIND_SOURCES)[0]; creep.moveTo(pos(creep.memory.target));
    • Able to upgrade controller of someone else
      • Avicenna

      5
      5
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      The countdown timer is reset every time the controller level is downgraded. From the article Territory Control: A Controller cannot be damaged or destroyed. However, in case there are no spawns of the owner player in the room left, a countdown timer is started and the Controller starts losing 1 level every 50,000 game ticks. As soon as its level reaches 0, it becomes neutral, and another player can reclaim it.

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