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    Technical Issues and Bugs

    • Stop A Script
      • dsd58

      2
      2
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      3110
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      Scripts is a tick based architecture (read the articles in the help section). Your script gets executed every tick (~1sec), so if you have a syntax error in it, you will see an error message popping up every second. You can comment out the code in your main or simply correct the syntax error to make it run smoothly again.
    • Charging Credits
      • chris

      3
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      Ah okay, after reading your comment three times, it suddenly became clear to me. In this case, it would be a great idea, to add the date, when the next charge is due.
    • Notifications: "send when online" not working for errors
      • chris

      2
      2
      Posts
      1742
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      Thanks for reporting, fixed.
    • `Game.time` should be `Game.tick`
      • The_General

      3
      3
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      4570
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      @chris you can get a human-readable timestamp with String(new Date). Or a machine-readable unixtime with +new Date (or Date.now()).
    • Energy disappears
      • chris

      3
      3
      Posts
      2127
      Views

      We apologize for this bug which is now fixed.
    • Dropped energy stuck at "0" and is eating all my energy
      • The_General

      3
      3
      Posts
      3895
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      We apologize for this bug which is now fixed.
    • creep.carry.energy is null
      • chris

      2
      2
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      1901
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      Error is gone. Seriously guys... Staging system, regression tests, anything?
    • `Cant claim room
      • eGarcia

      14
      14
      Posts
      15007
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      Just worked for me.
    • Console has no access to main code anymore
      • chris

      1
      1
      Posts
      1477
      Views

      No one has replied

    • Email notifications send interval
      • chris

      1
      1
      Posts
      1577
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      No one has replied

    • Popout Coding not working
      • theAEmix

      5
      5
      Posts
      6549
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      Thank you.
    • branch system
      • DilGaladh

      4
      4
      Posts
      4910
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      Hi Artem, thanks very much. I believe it happened because I was connected at the very moment the change was done, that is the only thing I was doing: editing my code, then all vanished.
    • Code syncing via /api/user/code returns 401 unconditionally
      • The_General

      2
      2
      Posts
      2919
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      Please close this, it's my fault
    • Code crashing without error
      • heggico

      1
      1
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      2437
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      No one has replied

    • Room.energyAvailable does not count Storage structure
      • _Zinal

      5
      5
      Posts
      8938
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      avdg_, you are mistaken on that behalf. I think it was like this before, but as of now, spawns can use other spawns' energy as well. As a matter of fact, the other spawns' energy gets used before consuming extension energy. That's why there is no need for separate properties (anymore).
    • Ramparts decay too fast
      • Avicenna

      3
      3
      Posts
      4790
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      You increased decay by 9,000%. It seems overly fast now.
    • If a creep stands on a storage construction site, build(this_construction_site) not works and returns no error.
      • ff2400

      1
      1
      Posts
      2807
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      No one has replied

    • require occasionally takes up a lot of CPU
      • DarkTrooper7

      3
      3
      Posts
      4170
      Views

      I have noticed this behavior as well and I think it is because of the javascript files being compiled, as I detailed in my answer in this post
    • Taking back a room with a downgrading controller, impossible progress remaining
      • heggico

      1
      1
      Posts
      2438
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      No one has replied

    • Logging in using github with firefox
      • avdg_

      3
      3
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      4029
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      Thanks artem!

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