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    Technical Issues and Bugs

    • Charging Credits
      • chris

      3
      3
      Posts
      2202
      Views

      Ah okay, after reading your comment three times, it suddenly became clear to me. In this case, it would be a great idea, to add the date, when the next charge is due.
    • Notifications: "send when online" not working for errors
      • chris

      2
      2
      Posts
      1654
      Views

      Thanks for reporting, fixed.
    • `Game.time` should be `Game.tick`
      • The_General

      3
      3
      Posts
      4413
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      @chris you can get a human-readable timestamp with String(new Date). Or a machine-readable unixtime with +new Date (or Date.now()).
    • Energy disappears
      • chris

      3
      3
      Posts
      2025
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      We apologize for this bug which is now fixed.
    • Dropped energy stuck at "0" and is eating all my energy
      • The_General

      3
      3
      Posts
      3748
      Views

      We apologize for this bug which is now fixed.
    • creep.carry.energy is null
      • chris

      2
      2
      Posts
      1835
      Views

      Error is gone. Seriously guys... Staging system, regression tests, anything?
    • `Cant claim room
      • eGarcia

      14
      14
      Posts
      14432
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      Just worked for me.
    • Console has no access to main code anymore
      • chris

      1
      1
      Posts
      1415
      Views

      No one has replied

    • Email notifications send interval
      • chris

      1
      1
      Posts
      1511
      Views

      No one has replied

    • Popout Coding not working
      • theAEmix

      5
      5
      Posts
      6301
      Views

      Thank you.
    • branch system
      • DilGaladh

      4
      4
      Posts
      4703
      Views

      Hi Artem, thanks very much. I believe it happened because I was connected at the very moment the change was done, that is the only thing I was doing: editing my code, then all vanished.
    • Code syncing via /api/user/code returns 401 unconditionally
      • The_General

      2
      2
      Posts
      2830
      Views

      Please close this, it's my fault
    • Code crashing without error
      • heggico

      1
      1
      Posts
      2374
      Views

      No one has replied

    • Room.energyAvailable does not count Storage structure
      • _Zinal

      5
      5
      Posts
      8621
      Views

      avdg_, you are mistaken on that behalf. I think it was like this before, but as of now, spawns can use other spawns' energy as well. As a matter of fact, the other spawns' energy gets used before consuming extension energy. That's why there is no need for separate properties (anymore).
    • Ramparts decay too fast
      • Avicenna

      3
      3
      Posts
      4619
      Views

      You increased decay by 9,000%. It seems overly fast now.
    • If a creep stands on a storage construction site, build(this_construction_site) not works and returns no error.
      • ff2400

      1
      1
      Posts
      2724
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      No one has replied

    • require occasionally takes up a lot of CPU
      • DarkTrooper7

      3
      3
      Posts
      3911
      Views

      I have noticed this behavior as well and I think it is because of the javascript files being compiled, as I detailed in my answer in this post
    • Taking back a room with a downgrading controller, impossible progress remaining
      • heggico

      1
      1
      Posts
      2350
      Views

      No one has replied

    • Logging in using github with firefox
      • avdg_

      3
      3
      Posts
      3836
      Views

      Thanks artem!
    • TypeError: game.runCode is not a function
      • heggico

      5
      5
      Posts
      6240
      Views

      Same for me, and my screeps all died and my ramparts all vanished. The ramparts were at 200k so they would be fine.

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