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    Technical Issues and Bugs

    • Destroying structures deletes energy
      • Hernanduer

      2
      2
      Posts
      1481
      Views

      Fixed, thanks for reporting.
    • FIND_CONSTRUCTION_SITES does NOT show nonplayer construction sites
      • theAEmix

      1
      1
      Posts
      2640
      Views

      No one has replied

    • Room is completely empty
      • mdziekon

      4
      4
      Posts
      4037
      Views

      Please open this page, copy your Result ID from the bottom of the page and submit a ticket with it. If there are any errors in the browser console, please attach them as well.
    • Downgraded controller being restored to original level with one single upgrade tick
      • NhanHo

      4
      4
      Posts
      5581
      Views

      Why is this intended behavior? As it stands now, for example, if your controller is just about to hit RCL7 and gets downgraded you're in much better shape than if your controller had just passed RCL7. Example: Controller is RCL6 w/ 3.5m (out of 3.6m) progress towards RCL7 -> Downgrade to RCL5 w/ 3.5m (out of 1.2m -- 291%) progress towards RCL7 -> upgradeController() once -> Upgrade to RCL6 w/ 2.3m progress towards RCL7 Next example: Controller is RCL7 w/ 100k progress towards RCL8 -> Downgrade to RCL6 w/ 100k progress towards RCL7 -> upradeController() -> Still RCL6 w/ only 100k progress Obviously we should be avoiding controller downgrades, but the current mechanics are a little weird. Perhaps progress should be scaled down to match the lower RCL. So in the first example, you were 97% of the way to RCL7. When it gets downgraded you could then be 97% of the way to RCL6, or 1.1m.
    • One of my spawns doesn't work.
      • The_General

      4
      4
      Posts
      5665
      Views

      Yes, the Controller Level indeed decreased, and the spawn got deactivated. The absense of the returned code ERR_RCL_NOT_ENOUGH was a bug. We fixed it, thanks for your report.
    • We don't seem to be getting very many ticks per minute right now...
      • Aeneas

      3
      3
      Posts
      4145
      Views

      This issue has been fixed. We apologize for this failure.
    • Respawn does not work anymore
      • sscholl

      2
      2
      Posts
      3132
      Views

      This must be fixed now, please try again.
    • Prototype of Game.map is not Map
      • sscholl

      3
      3
      Posts
      4049
      Views

      Haha, can't understand that with my object orientated mind. I develop by just adjusting the prototype of your classes and creating ne "classes" - a C++ dev -
    • Game is not defined
      • fazan

      1
      1
      Posts
      2845
      Views

      No one has replied

    • Find(FIND_MY_STRUCTURES) leaves out walls
      • RaskVann

      2
      2
      Posts
      3744
      Views

      You do not own walls and roads, so they won't show up under FIND_MY_STRUCTURES. This is intended.
    • Upgrade Points Not Counting?
      • theAEmix

      4
      4
      Posts
      5486
      Views

      Oh, you are right. That looks like a bug!
    • Terrible browser performance in one of my rooms...
      • Aeneas

      5
      5
      Posts
      6004
      Views

      Thank you for reporting this. However, please take note that your flags are not visible to other players, thus are not able to affect their view in any manner.
    • Portal bug?
      • neomatrix

      4
      4
      Posts
      5139
      Views

      @abnessor: portal===exit. It is a triangle that teleports a creep to another room. There's no way to make a new portal.
    • Simulation failure
      • Basilevs

      2
      2
      Posts
      3157
      Views

      I observe this every 12 hours.
    • CPU Bucket Not Working
      • Hernanduer

      7
      7
      Posts
      7766
      Views

      It seems like it decided I was worthy and turned itself back on. Quite strange it doesn't react immediately.
    • Control Points gone
      • Panic

      3
      3
      Posts
      3757
      Views

      Well slap me fer bein a nub
    • Screeps down?
      • Gipphe

      8
      8
      Posts
      8267
      Views

      There was a serious memory leak at the frontend server. It is fixed now. All runtime script servers were operating normally in the cloud, so that your gameplay process has not been affected by this failure.
    • Internet Explorer and Chrome - Errors on Simulation on startup
      • RaskVann

      1
      1
      Posts
      2697
      Views

      No one has replied

    • RoomPosition.findClosestByRange () filtering broken?
      • fazan

      4
      4
      Posts
      5700
      Views

      @chris Sorry, but there are no calls of 'filter' in the first example. There I pass an object with a property called 'filter' which holds a function definition. Do I miss something?
    • Script Rollback
      • theAEmix

      3
      3
      Posts
      4243
      Views

      To avoid that in future, you can use this solution to edit & store your scripts locally and commit it up to the game when needed.

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