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    Technical Issues and Bugs

    • Missing image for GLH2O reactions
      • Dissi

      4
      4
      Posts
      3048
      Views

      Yes, there is no GLH2O, it was a bug. Thanks, fixed to XGH2O.
    • Wrong constant for RESOURCE_CATALYZED_GHODIUM_ACID
      • Dissi

      3
      3
      Posts
      2671
      Views

      Yes, there is no GLH2O, it was a bug. Thanks, fixed to XGH2O.
    • Attacked Carry Drops Power Not Mineral
      • Hernanduer

      2
      2
      Posts
      1734
      Views

      Thanks for reporting, fixed.
    • Invaders Spawning Too Often
      • Hernanduer

      2
      2
      Posts
      2112
      Views

      100k is the base average threat level. It is changed every time within some range using a random factor which can be both negative and positive. In a few cases (approx. 10%) this random factor can be very substantial. The supposed challenge is that you should not rely on threat counter and write some detection logic instead.
    • Memory not showing in top left corner
      • Dissi

      2
      2
      Posts
      1792
      Views

      Fixed.
    • PathFinder.search giving strang results.
      • Regenuluz

      8
      8
      Posts
      14604
      Views

      Well, I don't get the path cost returned(Feature request, right there.), so it's hard to look at that. However, the only difference in the path that's 98 and 97, is that at some point along the way it moves in direction 8, instead of moving 1 and then 7, all of it is on road, but since moving 1 step diagonally is both faster(tick wise) and costs the same as moving up and then left, the difference in cost would be 1.
    • Memory Changed By Another Account - Account Breached
      • RaskVann

      12
      12
      Posts
      15362
      Views

      We have just deployed a patch which is intended to track down this malfunction. We need to know about every single case of when this happens again, so please post it here every time.
    • Waiting for Data
      • B0073D

      1
      1
      Posts
      2550
      Views

      No one has replied

    • Can't claim controller: getting ERR_GCL_NOT_ENOUGH
      • NhanHo

      1
      1
      Posts
      2673
      Views

      No one has replied

    • GitHub webhooks integration broken?
      • B0073D

      3
      3
      Posts
      4047
      Views

      Fantastic! Works great now! About five seconds between when I commit and push to when it turns up on the screeps scripts screen. Thanks very much!
    • new Pathfinder may cause timeouts?
      • avdg_

      4
      4
      Posts
      6051
      Views

      We have found and fixed a bug which may cause that. Please report if you have any further incidents of this issue. 
    • dismantling a powerbank
      • chris

      1
      1
      Posts
      3043
      Views

      No one has replied

    • Lost memory
      • Pascow

      15
      15
      Posts
      17431
      Views

      Neither do I
    • default flag (white-white) not set
      • Avicenna

      5
      5
      Posts
      6567
      Views

      OK, this must be fixed now.
    • New Pathfinder - PathFinder.CostMatrix issue
      • Dissi

      3
      3
      Posts
      3082
      Views

      Thanks for reporting, fixed.
    • Game.cpu returns wrong limit
      • chris

      3
      3
      Posts
      4524
      Views

      I don't get it why all the other calculations are done correctly then...
    • URGENT Email
      • Skorp

      2
      2
      Posts
      3845
      Views

      The PTR does indeed send a subscription email like you described. I've received several of them.
    • dismantle works on structures on ramparts
      • bkconrad

      2
      2
      Posts
      3273
      Views

      Thanks for reporting, fixed.
    • Inconsistent spawn placement rules
      • Persane

      2
      2
      Posts
      3563
      Views

      This has been changed in today's changelog.
    • Newbie sector center room is broken
      • bkconrad

      3
      3
      Posts
      4653
      Views

      Thanks, fixed.

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