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    Technical Issues and Bugs

    • [Linux] Steam version of game gives error on startup: failed to map segment
      • WakeOfLuna

      2
      2
      Posts
      3164
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      Never mind, figured it out. I had /tmp mounted with noexec, mounting it with exec makes it run normally.
    • Got creep.moveTo() -> -11 ERR_TIRED after changing the room
      • sivashev

      2
      2
      Posts
      2660
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      This issue must be fixed now.
    • Timing Issue?
      • MyrddinE

      1
      1
      Posts
      2386
      Views

      No one has replied

    • Can't upload scripts via API
      • ThyReaper

      2
      2
      Posts
      3309
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      Figured it out. Python's default auth handling expects a specific style of 401 response to the initialize request, which I guess isn't provided by the screeps site.
    • Creep speech bubbles should appear over structures
      • tedivm

      1
      1
      Posts
      1243
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      No one has replied

    • cannot create nuker using "customize room" in simulation mode
      • danny

      1
      1
      Posts
      2464
      Views

      No one has replied

    • Strange Chrome debugger/console error
      • awr000

      1
      1
      Posts
      2668
      Views

      No one has replied

    • Creep.move() bug?
      • Sargeth

      3
      3
      Posts
      4419
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      Thanks for reporting, must be fixed now.
    • Missing method .transfer on StructureNuker
      • Dissi

      5
      5
      Posts
      3787
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      You cannot empty a nuker once it is loaded. It doesn't contain energy or ghodium anymore, but a prepared nuke instead.
    • Missing history for impact of nuke
      • Dissi

      3
      3
      Posts
      2519
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      No problem, I guess I'll just have to launch a few more nukes to see the full impact! Thanks for the update!
    • Nuke damage to controller structure
      • Dissi

      2
      2
      Posts
      1973
      Views

      Thanks for reporting, fixed.
    • Non-optimal path from PathFinder.search?
      • gopher

      3
      3
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      4045
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      The results are indeed strange, but expected. [43, 44] and [22, 15] (room.controller) are both unwalkable. When the path finder can't find a complete path it will return a partial path which got the closest to the target. In the case where you're searching to [43, 44] the partial path just so happens to be a subpath of the optimal path. In the reverse the path finder managed to get closer by going around the obstacle, that's just a quirk of JPS. If you set the targets to walkable in the CostMatrix, or use range: 1 on your target you'll get an optimal path in either direction, because it will find a complete path in that case. You can also examine the `ops` property on the return value from PathFinder.search and notice that it uses far fewer operations because it's not exhausting the entire room. I think this is a pretty common mistake new users run into with PathFinder. It is mentioned in the docs (see the "Important" section) but it may be worthwhile for us to add some kind of warning when requesting an impossible path.
    • RoomPosition.lookFor bug with LOOK_ENERGY
      • NhanHo

      1
      1
      Posts
      2505
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      No one has replied

    • Invaders not chasing creeps
      • ThyReaper

      2
      2
      Posts
      3102
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      The three healers are blocking the attacker, so it's unable to find a path (and the healers are unable to follow it along that path). Once your creep came in on the other side they reshuffled and unblocked the path. Apparently invaders aren't smart enough to get out of each other's way.
    • Creeps disappear/dying with over 1300 ticks left
      • tedivm

      2
      2
      Posts
      1496
      Views

      Hmm, he appears to have shown back up again. Very odd- it definitely vanished, and the room data even disappeared the tick it did.
    • Simultanous Links
      • Amadox

      1
      1
      Posts
      2708
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      No one has replied

    • attackController exploit
      • fezeral

      5
      5
      Posts
      5623
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      You used claimController along with attackController, right? Then it’s related to this bug and is fixed already.
    • Deleveled my own controller 7 levels by accident
      • CarrotCake

      3
      3
      Posts
      3257
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      Sorry for that, fixed. Also, your controller has been upgraded for 1M energy points for free as a compensation.
    • "repairing" walls and ramparts not counting as construction?
      • gopher

      5
      5
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      6156
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      excellent, thanks
    • WTF just happened to the spawn I was building?
      • awr000

      4
      4
      Posts
      5064
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      I've scoured my code and I have no instances of ConstructionSite.remove() at all.  Something strange happened.  I rebuilt the spawn but I definitely did not call remove()

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